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* Merge branch 'master' of https://github.com/pret/pokereddannye2021-04-171-2/+2
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| * Use rgbds 0.5.0 features:Rangi2021-04-171-2/+2
| | | | | | | | | | | | | | - FOR loops - {interpolation} - REDEF EQUS - \# for all macro args
* | Merge branch 'master' of https://github.com/pret/pokereddannye2020-12-152-4/+4
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| * Delete unnecessary commentSatoMew2020-11-291-1/+1
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| * Label and document hFFD7 more accuratelySatoMew2020-11-292-4/+4
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2020-11-1414-0/+0
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| * Fix file modesdannye2020-11-1414-0/+0
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| * Sync more with pokeyellowRangi2020-11-061-1/+1
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| * Some formatting changesRangi2020-10-192-5/+10
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| * Use constants to delineate map types, and factor out more dataRangi2020-08-312-2/+2
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| * Identify some map object related constantsRangi2020-08-171-41/+41
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| * Add comments associating constants with data, and identify some more dataRangi2020-07-201-0/+1
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| * Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-175-21/+19
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| * SONY -> RIVALRangi2020-07-171-3/+3
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| * Update sprite namesRangi2020-07-171-1/+1
| | | | | | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
| * Reformat map scripts' coordinate and movement dataRangi2020-07-162-40/+40
| | | | | | | | 'dbmapcoord' has X, Y order like other coordinate-related data macros
| * Disassemble the BLUEMONS.GB debug ROMRangi2020-07-151-1/+1
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| * Factor out spinner tiles from RocketHideoutB2F since they're also used by ↵Rangi2020-07-141-0/+65
| | | | | | | | ViridianGym, and to make their data and code more accessible
| * Use 'tile' and 'tiles' macrosRangi2020-07-077-44/+40
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| * Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-076-196/+209
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| * Sync coordinate macros with pokecrystalRangi2020-07-075-20/+20
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| * Use HIGH() and LOW()Rangi2020-07-073-14/+14
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| * callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-064-4/+4
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| * Specify the ldh instruction, don't turn ld into ldhRangi2020-07-0622-210/+210
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| * Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵Rangi2020-07-061-2/+2
| | | | | | | | MACRO/ENDM, etc)
| * Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-0514-90/+90
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| * Port two HRAM labels from pokeyellowRangi2020-07-051-5/+5
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| * Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-052-2/+2
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| * Update map hide/show data labelsRangi2020-07-051-7/+7
| | | | | | | | Fixes #235
| * Port pokecrystal's formatting of text commands and special charactersRangi2020-07-044-19/+19
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| * Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-042-5/+4
| | | | | | | | by rgbds 0.4.0)
| * Replace raw hex values with HRAM constantsRangi2020-07-038-62/+62
| | | | | | | | To do: turn constants into labels and use ldh
| * H_CONSTANTNAMES -> hConstantNamesRangi2020-07-039-71/+71
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| * Factor out data/sprites/Rangi2020-07-031-0/+2
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| * Organize macros/ like pokecrystalRangi2020-07-032-4/+4
| | | | | | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
| * Add subdirectories to data/ similar to pokecrystalRangi2020-07-0310-13/+13
| | | | | | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
| * Add subdirectories to engine/ similar to pokecrystalRangi2020-07-0221-1455/+375
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| * Organize gfx/Rangi2020-06-274-7/+9
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| * Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-2722-46/+46
| | | | | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
| * Move more tables from engine/ to data/Rangi2020-06-237-109/+13
| | | | | | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
| * use rept macroakatsuki-py2020-05-241-9/+2
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| * Fix comment from Y pos to X posAkatsuki-py2020-05-011-1/+1
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| * Update audio macro namesdannye2019-07-271-1/+1
| | | | | | | | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
| * Replace some hard-coded values with constantsRangi2019-07-071-7/+9
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| * Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-014-11/+11
| | | | | | | | Polished Map
| * Add space between arguments in assembly instructions and remove redundant a ↵xCrystal2017-12-303-342/+342
| | | | | | | | in instructions like add a, x
| * Catch a missed hide/show IDdannye2017-10-291-1/+1
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| * Merge pull request #167 from Pokechu22/rgbds-0.3.3yenatch2017-09-292-2/+2
| |\ | | | | | | Update for RGBDS 0.3.3
| | * Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-092-2/+2
| | | | | | | | | | | | | | | | | | | | | The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
| * | Fix typos in commentsdannye2017-06-242-6/+6
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