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* Merge pull request #107 from YamaArashi/masterDaniel Harding2015-07-222-5/+2
|\ | | | | enumerate events
| * named most of the used eventsYamaArashi2015-07-211-1/+1
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| * enumerate eventsYamaArashi2015-07-202-5/+2
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* | Unify audio bank referencesdannye2015-07-221-1/+1
| | | | | | | | | | | | 2→1 8→2 1f→3
* | Rename sound effect filesdannye2015-07-222-8/+8
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* constants for flag actionsYamaArashi2015-07-191-4/+4
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* namingYamaArashi2015-07-191-13/+13
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* replace uses of minus oneYamaArashi2015-07-191-1/+1
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* jpab/jpba macrosYamaArashi2015-07-192-6/+2
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-195-49/+51
|\ | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| * small changesYamaArashi2015-07-182-13/+16
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| * miscYamaArashi2015-07-183-36/+35
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* | Name sound effectsdannye2015-07-199-15/+15
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* Consolidate coord macrosdannye2015-07-183-5/+5
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* fix variable namingYamaArashi2015-07-182-11/+11
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* money / coins hram constantsYamaArashi2015-07-172-9/+9
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* intro stuffYamaArashi2015-07-171-1/+1
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* More direction constantsdannye2015-07-172-11/+12
| | | | facing directions, npc movement, joypad
* more movement stuffYamaArashi2015-07-153-61/+71
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* commented movement stuffYamaArashi2015-07-153-155/+174
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* named wram variablesYamaArashi2015-07-142-7/+7
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* hall of fame / creditsYamaArashi2015-07-142-3/+3
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* player animations, emotion bubbles, etc.YamaArashi2015-07-145-63/+88
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* Use more screen dimension constantsdannye2015-07-142-3/+3
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-141-47/+65
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * named wram variablesYamaArashi2015-07-121-47/+65
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* | Use more *Coorddannye2015-07-142-2/+2
|/ | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Start using text predef macrosdannye2015-07-044-32/+31
| | | | also sprite direction constants
* TX_ASMU-Daniel-PC\Daniel2015-07-031-1/+1
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-0319-107/+106
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Hardcoded audio bank referencesU-Daniel-PC\Daniel2015-06-121-1/+1
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* Rename battle files and split move effects Part 1xCrystal2015-04-011-0/+16
| | | | 1.asm, 4.asm, and 4_2.asm
* relabel and add commentYamaArashi2015-03-131-1/+1
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* commented mon_party_sprites.asmYamaArashi2015-03-131-1/+1
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* Rename some labelsYamaArashi2015-02-082-5/+5
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* Named wram symbolsYamaArashi2015-02-073-9/+9
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* commented battle stuffYamaArashi2015-02-071-8/+9
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* commented menu stuffYamaArashi2015-02-071-7/+7
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* serial/trade/miscYamaArashi2015-02-073-79/+79
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* Fix some sfx idsU-Daniel-PC\Daniel2015-01-271-1/+1
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* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-221-1/+1
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* Rename hVBlank* constants to h*.yenatch2014-09-231-3/+3
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* Commented/labelled misc functionsYamaArashi2014-09-145-93/+102
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* Commented more sprite and map codeYamaArashi2014-09-1315-235/+241
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-0911-170/+179
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* Add comments regarding menus and spritesYamaArashi2014-09-082-10/+13
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* Labelled many functions/variablesYamaArashi2014-08-082-6/+6
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* Commented functionYamaArashi2014-07-281-4/+4
| | | | | - Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-256-14/+7
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-167-32/+16
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