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* Use combined hardware constantsRangi422025-06-303-4/+4
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* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-309-46/+46
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* Fix sprite data comment (#507)Vortyne2025-05-091-2/+2
| | | Reduces confusion if someone edits this file since the wrong byte was commented
* Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb2025-01-301-5/+5
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* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-281-1/+1
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* `FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`Vortyne2024-10-071-3/+3
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* `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne2024-09-293-12/+21
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* Identify more bit flags (#465)Sylvie2024-09-244-11/+19
| | | | | * Identify more bit flags * Space
* Identify more flag bits (#464)Sylvie2024-09-235-22/+22
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* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-181-3/+3
| | | Also identify `wPPUpCountAndMaxPP`
* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-041-1/+1
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* Identify various flag labels and bit constants (#454)Sylvie2024-07-1612-143/+142
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* Identify some unused WRAM variables (#453)Sylvie2024-06-153-4/+4
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* Delete a couple EOL whitespace.vulcandth2023-11-221-1/+1
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* Fix a few usages of EFFECTIVEdannye2023-11-211-1/+1
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* Fix inaccurate comment in UpdateNPCSpriteRangi422023-11-211-2/+2
| | | | Fixes #404
* Identify `wSavedCoordIndex` and its other usagesRangi422023-11-202-3/+3
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* Add `bigdw` and `dc` data macrosRangi422023-11-201-16/+3
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* Identify the unnamed HRAM variables and one WRAM label (#438)Vortyne2023-11-201-19/+19
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* Name unnamed labels in seafoam islands and pokemon mansion script files (#435)Vortyne2023-11-191-1/+1
| | | | | * Update PokemonMansion1F.asm * Name unnamed seafoam/mansion labels
* Thoroughly document debug code (#410)SatoMew2023-07-151-31/+30
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* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-133-5/+5
| | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
* Revert PR #395Rangi2022-09-261-1/+1
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* Bug: Sprites can receive the wrong movement byte (#395)Vortyne2022-09-261-1/+1
| | | Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-251-2/+2
| | | Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
* Use a SPRITE_SET_LENGTH constantRangi2022-09-241-4/+4
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* Add constants and table macros for the map sprite sets (#392)Rangi2022-09-241-34/+38
| | | Fixes #391
* Use the same music headers as pokecrystal (#382)Rangi2022-08-111-1/+1
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* Identify some `.asm_*` labelsRangi2022-07-106-21/+21
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* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-096-30/+30
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* RGBDS syntax updates (#358)vulcandth2022-06-063-3/+3
| | | New MACRO and DEF syntax
* Reformat MoveBoulderDustFunctionPointerTableRangi2021-05-311-15/+9
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* Use rgbds 0.5.0 features:Rangi2021-04-171-2/+2
| | | | | | | - FOR loops - {interpolation} - REDEF EQUS - \# for all macro args
* Delete unnecessary commentSatoMew2020-11-291-1/+1
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* Label and document hFFD7 more accuratelySatoMew2020-11-292-4/+4
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* Fix file modesdannye2020-11-1414-0/+0
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* Sync more with pokeyellowRangi2020-11-061-1/+1
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* Some formatting changesRangi2020-10-192-5/+10
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* Use constants to delineate map types, and factor out more dataRangi2020-08-312-2/+2
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* Identify some map object related constantsRangi2020-08-171-41/+41
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* Add comments associating constants with data, and identify some more dataRangi2020-07-201-0/+1
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* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-175-21/+19
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* SONY -> RIVALRangi2020-07-171-3/+3
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* Update sprite namesRangi2020-07-171-1/+1
| | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
* Reformat map scripts' coordinate and movement dataRangi2020-07-162-40/+40
| | | | 'dbmapcoord' has X, Y order like other coordinate-related data macros
* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-151-1/+1
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* Factor out spinner tiles from RocketHideoutB2F since they're also used by ↵Rangi2020-07-141-0/+65
| | | | ViridianGym, and to make their data and code more accessible
* Use 'tile' and 'tiles' macrosRangi2020-07-077-44/+40
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* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-076-196/+209
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* Sync coordinate macros with pokecrystalRangi2020-07-075-20/+20
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