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2026-06-24Identify `wPikachuSpawnStateFlags` and `wPikachuMapScriptFlags` bits, and ↵Yoann Fievez1-3/+3
`PIKAMOVEMENT_*` constants (#158) - Rename `wd471` to` wPikachuSpawnStateFlags`, with `BIT_PIKACHU_SPAWN_*` bits - Rename `wd492` to `wPikachuMapScriptFlags`, with `BIT_PIKACHU_MAP_*` bits - Introduce `PIKAMOVEMENT_*` constants for `ApplyPikachuMovementData` - Refactor `BillsHouse` scripts and Pikachu/Bill movement data
2026-06-14Rename wd49b to wPikachuEmotionModifier (#156)Yoann Fievez1-1/+1
This variable serves as an override for Pikachu's emotion following specific events like refusing a Thunder Stone. It is automatically cleared when its mood normalizes.
2025-09-10Misc. naming and cleanup (#139)Narishma-gb1-4/+4
* Name some printer/diploma routines * Name `wd434` * Name `NAME_LENGTH_JP` * Rename `callabd`/`calladb` to `farcall`/`callfar`
2024-09-29Rename off-by-one wram labelsdannye1-3/+3
2022-06-17Rename `SLP` to `SLP_MASK` (#89)vulcandth1-1/+1
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-06-06RGBDS syntax updates (#86)vulcandth1-1/+1
New MACRO and DEF syntax
2021-02-13Identify hUILayoutFlags and hPikachuSpriteVRAMOffsetRangi1-2/+2
2020-11-13Add constants for player and rival startersRangi1-1/+1
2020-11-07More debug yellowdannye1-0/+55
only debug menu left
2020-11-04Start reorganizing pokeyellowRangi1-25/+26
2020-11-04Sync with pokereddannye1-13/+13
2020-05-20Sync with pokereddannye1-2/+2
2018-11-18Rename spritestatedata structs.luckytyphlosion1-4/+4
2016-06-11remove address commentsYamaArashi1-26/+26
2016-06-08Pikachu movement functionspikalaxalt1-18/+19
2016-06-08More on Pikachu emotionspikalaxalt1-80/+91
2016-06-06Split out Pikachu-related datapikalaxalt1-266/+1
2016-06-06More Pikachu function documentationpikalaxalt1-5/+5
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-0/+674