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2026-06-24Identify `wPikachuSpawnStateFlags` and `wPikachuMapScriptFlags` bits, and ↵Yoann Fievez2-7/+7
`PIKAMOVEMENT_*` constants (#158) - Rename `wd471` to` wPikachuSpawnStateFlags`, with `BIT_PIKACHU_SPAWN_*` bits - Rename `wd492` to `wPikachuMapScriptFlags`, with `BIT_PIKACHU_MAP_*` bits - Introduce `PIKAMOVEMENT_*` constants for `ApplyPikachuMovementData` - Refactor `BillsHouse` scripts and Pikachu/Bill movement data
2026-06-14Rename wd49b to wPikachuEmotionModifier (#156)Yoann Fievez1-1/+1
This variable serves as an override for Pikachu's emotion following specific events like refusing a Thunder Stone. It is automatically cleared when its mood normalizes.
2025-09-10Misc. naming and cleanup (#139)Narishma-gb5-29/+31
* Name some printer/diploma routines * Name `wd434` * Name `NAME_LENGTH_JP` * Rename `callabd`/`calladb` to `farcall`/`callfar`
2025-05-25Use more ldpikacrydannye1-0/+4
2024-09-29Rename off-by-one wram labelsdannye2-10/+10
2024-06-26Improve documentation of some SRAM routines (#114)SatoMew1-2/+2
2022-07-09wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton1-1/+1
2022-06-17Rename `SLP` to `SLP_MASK` (#89)vulcandth1-1/+1
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-06-06RGBDS syntax updates (#86)vulcandth2-2/+2
New MACRO and DEF syntax
2022-06-06Improved Virtual Console patch identifiers (#85)vulcandth1-2/+2
2022-03-26Build the Virtual Console patch with `make yellow_vc` (#80)vulcandth1-0/+7
2021-05-31Clean up Yellow's WRAMRangi1-1/+1
2021-04-18Use pokecrystal's sine_table macroRangi1-1/+1
2021-02-13Identify hUILayoutFlags and hPikachuSpriteVRAMOffsetRangi2-3/+3
2020-11-13Add constants for player and rival startersRangi2-4/+4
2020-11-07More debug yellowdannye2-3/+55
only debug menu left
2020-11-05Remove trailing whitespaceRangi1-1/+1
2020-11-05Organize home and macro codeRangi1-1/+1
2020-11-04Start reorganizing pokeyellowRangi7-0/+4321