| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix file modes | dannye | 2020-11-14 | 1 | -0/+0 |
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| * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 | 1 | -2/+2 |
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| * | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 2020-06-27 | 1 | -1/+1 |
| | | | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | ||||
| * | remove address comments | YamaArashi | 2016-06-11 | 1 | -2/+2 |
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| * | Fix game time labels | PikalaxALT | 2016-01-03 | 1 | -7/+7 |
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| * | No more W_ | dannye | 2015-08-30 | 1 | -13/+13 |
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| * | Commented/labelled misc functions | YamaArashi | 2014-09-14 | 1 | -13/+13 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -18/+18 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Rename joypad registers. | yenatch | 2014-05-25 | 1 | -2/+2 |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+61 |
