| Commit message (Expand) | Author | Files | Lines | |
|---|---|---|---|---|
| 2021-04-27 | Use {interpolation} to generate sequences of RAM labels | Rangi | 1 | -4/+4 |
| 2021-03-25 | Verify data table and name list sizes with assertion macros | Rangi | 1 | -1/+1 |
| 2020-11-05 | Remove trailing whitespace | Rangi | 1 | -1/+1 |
| 2020-07-16 | Define constants for default trainer DVs | Rangi | 1 | -2/+2 |
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 1 | -2/+2 |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -9/+9 |
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 1 | -2/+2 |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -0/+0 |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -3/+3 |
| 2017-03-19 | Gave the labels in _MoveMon more descriptive names and added a few comments | Joe Farebrother | 1 | -37/+41 |
| 2016-12-31 | split code out of main.asm | YamaArashi | 1 | -0/+512 |
