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2021-04-27Use {interpolation} to generate sequences of RAM labelsRangi1-5/+5
2021-04-08Trim extra newlines from some filesRangi1-1/+0
2020-07-07Use 'tile' and 'tiles' macrosRangi1-2/+2
2020-07-07Sync coordinate macros with pokecrystalRangi1-20/+20
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-5/+5
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-3/+3
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-31/+31
2020-07-03Move more code from home.asm to home/Rangi1-0/+1
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-3/+3
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-1/+1
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-7/+1
2020-06-23Move more tables from engine/ to data/Rangi1-4/+4
2020-05-24Misc minor clean updannye1-1/+1
2019-04-21A few missed SFX constant IDsdannye1-2/+2
2016-06-12sync engine code with pokeyellowYamaArashi1-1/+1
2016-06-12Remove the last address commentsdannye1-13/+13
2016-06-11remove address commentsYamaArashi1-17/+17
2016-03-22Clean up more Yellow ifdefs.IIMarckus1-3/+0
2015-08-30No more W_dannye1-7/+7
2015-08-12commented SGB palette stuffYamaArashi1-1/+1
2015-08-05Use more lbdannye1-1/+1
2015-07-21named most of the used eventsYamaArashi1-1/+1
2015-07-20enumerate eventsYamaArashi1-6/+3
2015-07-18Consolidate coord macrosdannye1-19/+19
2015-07-16Swap trade center and battle centerdannye1-2/+2
2015-07-15menu stuffYamaArashi1-153/+156
2015-07-14named wram variablesYamaArashi1-2/+2
2015-07-14hall of fame / creditsYamaArashi1-3/+3
2015-07-14Use more *Coorddannye1-4/+4
2015-07-12movemon and removepokemon wram variablesYamaArashi1-8/+8
2015-07-12named wram variablesYamaArashi1-3/+3
2015-07-04Start using text predef macrosdannye1-7/+4
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-2/+2
2015-02-08named misc functionsYamaArashi1-2/+2
2015-02-07fixed hp bar wram label and miscYamaArashi1-60/+60
2015-02-07Named wram symbolsYamaArashi1-2/+2
2015-02-07serial/trade/miscYamaArashi1-20/+20
2014-10-17Kill version.asm.IIMarckus1-1/+1
2014-10-10Add a lot of Yellow text changes.IIMarckus1-0/+3
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-08-22Use PARTY_LENGTH and related constants in menu and hud code.yenatch1-42/+32
2014-08-08Labelled many functions/variablesYamaArashi1-2/+2
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-32/+16
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-06-16Remove generated "indirect jump" comments.yenatch1-2/+2
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-11/+11
2014-05-29Use VRAM constants where applicable.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-91/+91
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-1/+0