| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2021-04-27 | Use {interpolation} to generate sequences of RAM labels | Rangi | 1 | -5/+5 | |
| Fixes #319 | |||||
| 2021-04-08 | Trim extra newlines from some files | Rangi | 1 | -1/+0 | |
| 2020-07-07 | Use 'tile' and 'tiles' macros | Rangi | 1 | -2/+2 | |
| 2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | 1 | -20/+20 | |
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 1 | -1/+1 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -5/+5 | |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 1 | -3/+3 | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -31/+31 | |
| 2020-07-03 | Move more code from home.asm to home/ | Rangi | 1 | -0/+1 | |
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 1 | -3/+3 | |
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 1 | -1/+1 | |
| Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||||
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -7/+1 | |
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -4/+4 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
| 2020-05-24 | Misc minor clean up | dannye | 1 | -1/+1 | |
| spotted by comparing against pokeyellow | |||||
| 2019-04-21 | A few missed SFX constant IDs | dannye | 1 | -2/+2 | |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -1/+1 | |
| 2016-06-12 | Remove the last address comments | dannye | 1 | -13/+13 | |
| except for wram.asm and sram.asm also delete unused yellow file | |||||
| 2016-06-11 | remove address comments | YamaArashi | 1 | -17/+17 | |
| 2016-03-22 | Clean up more Yellow ifdefs. | IIMarckus | 1 | -3/+0 | |
| 2015-08-30 | No more W_ | dannye | 1 | -7/+7 | |
| 2015-08-12 | commented SGB palette stuff | YamaArashi | 1 | -1/+1 | |
| 2015-08-05 | Use more lb | dannye | 1 | -1/+1 | |
| and other clean up | |||||
| 2015-07-21 | named most of the used events | YamaArashi | 1 | -1/+1 | |
| 2015-07-20 | enumerate events | YamaArashi | 1 | -6/+3 | |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -19/+19 | |
| 2015-07-16 | Swap trade center and battle center | dannye | 1 | -2/+2 | |
| also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102 | |||||
| 2015-07-15 | menu stuff | YamaArashi | 1 | -153/+156 | |
| 2015-07-14 | named wram variables | YamaArashi | 1 | -2/+2 | |
| 2015-07-14 | hall of fame / credits | YamaArashi | 1 | -3/+3 | |
| 2015-07-14 | Use more *Coord | dannye | 1 | -4/+4 | |
| also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||||
| 2015-07-12 | movemon and removepokemon wram variables | YamaArashi | 1 | -8/+8 | |
| 2015-07-12 | named wram variables | YamaArashi | 1 | -3/+3 | |
| 2015-07-04 | Start using text predef macros | dannye | 1 | -7/+4 | |
| also sprite direction constants | |||||
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -2/+2 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-02-08 | named misc functions | YamaArashi | 1 | -2/+2 | |
| 2015-02-07 | fixed hp bar wram label and misc | YamaArashi | 1 | -60/+60 | |
| 2015-02-07 | Named wram symbols | YamaArashi | 1 | -2/+2 | |
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -20/+20 | |
| 2014-10-17 | Kill version.asm. | IIMarckus | 1 | -1/+1 | |
| 2014-10-10 | Add a lot of Yellow text changes. | IIMarckus | 1 | -0/+3 | |
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -1/+1 | |
| 2014-08-22 | Use PARTY_LENGTH and related constants in menu and hud code. | yenatch | 1 | -42/+32 | |
| This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving. | |||||
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -2/+2 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -32/+16 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -4/+2 | |
| 2014-06-16 | Remove generated "indirect jump" comments. | yenatch | 1 | -2/+2 | |
| The destination is obvious when using the predef macro. | |||||
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -11/+11 | |
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | 1 | -1/+1 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -91/+91 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -1/+0 | |
