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path: root/engine/pokemon/bills_pc.asm (follow)
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* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-271-5/+5
| | | | Fixes #319
* Trim extra newlines from some filesRangi2021-04-081-1/+0
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* Use 'tile' and 'tiles' macrosRangi2020-07-071-2/+2
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* Sync coordinate macros with pokecrystalRangi2020-07-071-20/+20
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-1/+1
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-5/+5
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-3/+3
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-31/+31
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* Move more code from home.asm to home/Rangi2020-07-031-0/+1
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* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-3/+3
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* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-0/+548