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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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engine
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pokemon
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bills_pc.asm
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*
Use {interpolation} to generate sequences of RAM labels
Rangi
2021-04-27
1
-5
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+5
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Fixes #319
*
Trim extra newlines from some files
Rangi
2021-04-08
1
-1
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+0
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Use 'tile' and 'tiles' macros
Rangi
2020-07-07
1
-2
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+2
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Sync coordinate macros with pokecrystal
Rangi
2020-07-07
1
-20
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+20
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*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
1
-1
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+1
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Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-5
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+5
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
1
-3
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+3
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Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
1
-31
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+31
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*
Move more code from home.asm to home/
Rangi
2020-07-03
1
-0
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+1
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*
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
1
-3
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+3
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Add subdirectories to data/ similar to pokecrystal
Rangi
2020-07-03
1
-1
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+1
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Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
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Add subdirectories to engine/ similar to pokecrystal
Rangi
2020-07-02
1
-0
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+548