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* Fix file modesdannye2020-11-141-0/+0
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* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-1/+1
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* Move more tables from engine/ to data/Rangi2020-06-231-102/+1
| | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
* Add space between arguments in assembly instructions and remove redundant a ↵xCrystal2017-12-301-26/+26
| | | | in instructions like add a, x
* use actual predef labelYamaArashi2017-01-071-1/+1
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* sync engine code with pokeyellowYamaArashi2016-06-121-7/+7
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* remove address commentsYamaArashi2016-06-111-1/+1
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* named more variablesYamaArashi2015-08-121-1/+1
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* commented SGB palette stuffYamaArashi2015-08-121-1/+1
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* named functionYamaArashi2015-07-231-1/+1
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* miscYamaArashi2015-07-181-4/+4
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* fix variable namingYamaArashi2015-07-181-2/+2
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* named wram variablesYamaArashi2015-07-141-1/+1
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* shake screen functionsYamaArashi2015-07-121-2/+2
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-4/+4
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* commented trade amim functionsYamaArashi2015-03-141-2/+2
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* named misc functionsYamaArashi2015-02-081-1/+1
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* fixed hp bar wram label and miscYamaArashi2015-02-071-1/+1
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* commented battle stuffYamaArashi2015-02-071-2/+2
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* serial/trade/miscYamaArashi2015-02-071-5/+5
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* Minor comment/label improvements in Cinnabar Lab.IIMarckus2014-10-161-1/+1
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* Commented/labelled misc functionsYamaArashi2014-09-141-4/+4
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* Commented more sprite and map codeYamaArashi2014-09-131-7/+7
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-3/+3
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* Labelled many functions/variablesYamaArashi2014-08-081-4/+4
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-1/+1
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* Use macros to define predefs.yenatch2014-06-161-98/+95
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-48/+25
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-291-2/+3
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-19/+13
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Label BCD math predefs.yenatch2014-05-251-6/+7
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* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-251-1/+1
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+183