| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix file modes | dannye | 2020-11-14 | 1 | -0/+0 |
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| * | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 2020-06-27 | 1 | -1/+1 |
| | | | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | ||||
| * | Move more tables from engine/ to data/ | Rangi | 2020-06-23 | 1 | -102/+1 |
| | | | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | ||||
| * | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 2017-12-30 | 1 | -26/+26 |
| | | | | | in instructions like add a, x | ||||
| * | use actual predef label | YamaArashi | 2017-01-07 | 1 | -1/+1 |
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| * | sync engine code with pokeyellow | YamaArashi | 2016-06-12 | 1 | -7/+7 |
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| * | remove address comments | YamaArashi | 2016-06-11 | 1 | -1/+1 |
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| * | named more variables | YamaArashi | 2015-08-12 | 1 | -1/+1 |
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| * | commented SGB palette stuff | YamaArashi | 2015-08-12 | 1 | -1/+1 |
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| * | named function | YamaArashi | 2015-07-23 | 1 | -1/+1 |
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| * | misc | YamaArashi | 2015-07-18 | 1 | -4/+4 |
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| * | fix variable naming | YamaArashi | 2015-07-18 | 1 | -2/+2 |
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| * | named wram variables | YamaArashi | 2015-07-14 | 1 | -1/+1 |
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| * | shake screen functions | YamaArashi | 2015-07-12 | 1 | -2/+2 |
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| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -4/+4 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | commented trade amim functions | YamaArashi | 2015-03-14 | 1 | -2/+2 |
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| * | named misc functions | YamaArashi | 2015-02-08 | 1 | -1/+1 |
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| * | fixed hp bar wram label and misc | YamaArashi | 2015-02-07 | 1 | -1/+1 |
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| * | commented battle stuff | YamaArashi | 2015-02-07 | 1 | -2/+2 |
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| * | serial/trade/misc | YamaArashi | 2015-02-07 | 1 | -5/+5 |
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| * | Minor comment/label improvements in Cinnabar Lab. | IIMarckus | 2014-10-16 | 1 | -1/+1 |
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| * | Commented/labelled misc functions | YamaArashi | 2014-09-14 | 1 | -4/+4 |
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| * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -7/+7 |
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| * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | 1 | -3/+3 |
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| * | Labelled many functions/variables | YamaArashi | 2014-08-08 | 1 | -4/+4 |
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| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -1/+1 |
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| * | Use macros to define predefs. | yenatch | 2014-06-16 | 1 | -98/+95 |
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| * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 | 1 | -48/+25 |
| | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | ||||
| * | Label and comment BattleTransition | U-Fish-PC\Daniel | 2014-05-29 | 1 | -2/+3 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -19/+13 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Label BCD math predefs. | yenatch | 2014-05-25 | 1 | -6/+7 |
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| * | Clean up some bank 3 functions and rename flag action functions. | yenatch | 2014-05-25 | 1 | -1/+1 |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+183 |
