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* commented trade amim functionsYamaArashi2015-03-141-2/+2
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* named misc functionsYamaArashi2015-02-081-1/+1
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* fixed hp bar wram label and miscYamaArashi2015-02-071-1/+1
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* commented battle stuffYamaArashi2015-02-071-2/+2
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* serial/trade/miscYamaArashi2015-02-071-5/+5
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* Minor comment/label improvements in Cinnabar Lab.IIMarckus2014-10-161-1/+1
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* Commented/labelled misc functionsYamaArashi2014-09-141-4/+4
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* Commented more sprite and map codeYamaArashi2014-09-131-7/+7
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-3/+3
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* Labelled many functions/variablesYamaArashi2014-08-081-4/+4
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-1/+1
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* Use macros to define predefs.yenatch2014-06-161-98/+95
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-48/+25
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-291-2/+3
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-19/+13
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Label BCD math predefs.yenatch2014-05-251-6/+7
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* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-251-1/+1
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+183