| Commit message (Collapse) | Author | ||
|---|---|---|---|
| 2015-02-07 | commented menu stuff | YamaArashi | |
| 2015-02-07 | serial/trade/misc | YamaArashi | |
| 2014-10-21 | Add Yellow’s slot machine graphics. | IIMarckus | |
| 2014-10-17 | Kill version.asm. | IIMarckus | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | |
| 2014-08-30 | Use hram constants for remaining joypad variables. | yenatch | |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
| 2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | |
| This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
| 2014-05-25 | Label BCD math predefs. | yenatch | |
| 2014-05-25 | Rename GetJoypadState -> Joypad. | yenatch | |
| 2014-05-24 | Rename random number function and hram labels. | yenatch | |
| GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | |||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |
