aboutsummaryrefslogtreecommitdiffstats
path: root/engine/slot_machine.asm (unfollow)
Commit message (Collapse)AuthorFilesLines
2020-11-04Sync with pokereddannye1-891/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-892/+0
2020-06-27Organize gfx/Rangi1-3/+3
2020-05-20Sync with pokereddannye1-2/+3
2017-09-25Fix warnings about deprecated mnemonics on newer builds of rgbdsPokechu221-1/+1
2017-06-09Replace deprecated mnemonics by the correct onesAntonio Niño Díaz1-1/+1
The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2016-07-18Clean up text commandsdannye1-2/+3
2016-06-12sync engine code with pokeyellowYamaArashi1-1/+2
2016-06-11remove address commentsYamaArashi1-55/+55
2016-06-11remove address commentsYamaArashi1-55/+55
2016-03-22Clean up more Yellow ifdefs.IIMarckus1-3/+0
2015-12-05BankD misc functionsluckytyphlosion1-68/+73
Game Corner stuff and (unused) titlescreen2.asm
2015-11-15engine/menu/start_menu.asmluckytyphlosion1-3/+3
Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm
2015-08-30No more W_dannye1-10/+10
2015-08-12commented SGB palette stuffYamaArashi1-3/+3
2015-08-08commented audio codeYamaArashi1-2/+2
2015-08-05Use more lbdannye1-1/+1
and other clean up
2015-08-01Build only YellowU-Daniel-PC\Daniel1-9/+1
Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
2015-07-29constants for PrintNumberYamaArashi1-1/+1
2015-07-24named animation functions/variablesYamaArashi1-3/+3
2015-07-19Name sound effectsdannye1-5/+5
2015-07-18miscYamaArashi1-1/+1
2015-07-18Consolidate coord macrosdannye1-13/+13
2015-07-14Use more *Coorddannye1-2/+2
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-13comment slot machineYamaArashi1-286/+306
2015-07-13menu wram variable namesYamaArashi1-1/+1
2015-07-03TX_ASMU-Daniel-PC\Daniel1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-5/+5
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-07commented menu stuffYamaArashi1-1/+1
2015-02-07serial/trade/miscYamaArashi1-3/+3
2014-10-21Add Yellow’s slot machine graphics.IIMarckus1-0/+3
2014-10-17Kill version.asm.IIMarckus1-2/+2
2014-09-13Commented more sprite and map codeYamaArashi1-4/+4
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-1/+1
2014-08-30Use hram constants for remaining joypad variables.yenatch1-1/+1
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-6/+3
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-1/+1
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-05-29Use VRAM constants where applicable.yenatch1-6/+6
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-79/+79
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Label BCD math predefs.yenatch1-2/+2
2014-05-25Rename GetJoypadState -> Joypad.yenatch1-1/+1
2014-05-24Rename random number function and hram labels.yenatch1-2/+2
GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+873