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* Organize gfx/Rangi2020-06-271-3/+3
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* Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-091-1/+1
| | | | | | | The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
* Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-181-1/+2
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| * sync engine code with pokeyellowYamaArashi2016-06-121-1/+2
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* | Clean up text commandsdannye2016-07-181-2/+3
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* remove address commentsYamaArashi2016-06-111-55/+55
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* Clean up more Yellow ifdefs.IIMarckus2016-03-221-3/+0
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* No more W_dannye2015-08-301-10/+10
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* commented SGB palette stuffYamaArashi2015-08-121-3/+3
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* commented audio codeYamaArashi2015-08-081-2/+2
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* Use more lbdannye2015-08-051-1/+1
| | | | and other clean up
* constants for PrintNumberYamaArashi2015-07-291-1/+1
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* named animation functions/variablesYamaArashi2015-07-241-3/+3
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-191-1/+1
|\ | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| * miscYamaArashi2015-07-181-1/+1
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* | Name sound effectsdannye2015-07-191-5/+5
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* Consolidate coord macrosdannye2015-07-181-13/+13
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-141-287/+307
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * comment slot machineYamaArashi2015-07-131-286/+306
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| * menu wram variable namesYamaArashi2015-07-131-1/+1
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* | Use more *Coorddannye2015-07-141-2/+2
|/ | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* TX_ASMU-Daniel-PC\Daniel2015-07-031-1/+1
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-5/+5
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* commented menu stuffYamaArashi2015-02-071-1/+1
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* serial/trade/miscYamaArashi2015-02-071-3/+3
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* Add Yellow’s slot machine graphics.IIMarckus2014-10-211-0/+3
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* Kill version.asm.IIMarckus2014-10-171-2/+2
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-5/+5
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented more sprite and map codeYamaArashi2014-09-131-4/+4
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-1/+1
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* | Use hram constants for remaining joypad variables.yenatch2014-08-301-1/+1
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-6/+3
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Use VRAM constants where applicable.yenatch2014-05-291-6/+6
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-79/+79
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Label BCD math predefs.yenatch2014-05-251-2/+2
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* Rename GetJoypadState -> Joypad.yenatch2014-05-251-1/+1
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* Rename random number function and hram labels.yenatch2014-05-241-2/+2
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+873