aboutsummaryrefslogtreecommitdiffstats
path: root/engine/slot_machine.asm (follow)
Commit message (Collapse)AuthorAge
* BankD misc functionsluckytyphlosion2015-12-05
| | | | Game Corner stuff and (unused) titlescreen2.asm
* engine/menu/start_menu.asmluckytyphlosion2015-11-15
| | | | | Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm
* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-30
|\ | | | | | | Doesn't build.
| * commented SGB palette stuffYamaArashi2015-08-12
| |
| * commented audio codeYamaArashi2015-08-08
| |
| * Use more lbdannye2015-08-05
| | | | | | | | and other clean up
| * constants for PrintNumberYamaArashi2015-07-29
| |
| * named animation functions/variablesYamaArashi2015-07-24
| |
| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-19
| |\ | | | | | | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| | * miscYamaArashi2015-07-18
| | |
| * | Name sound effectsdannye2015-07-19
| |/
| * Consolidate coord macrosdannye2015-07-18
| |
| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-14
| |\ | | | | | | | | | | | | Conflicts: engine/town_map.asm
| | * comment slot machineYamaArashi2015-07-13
| | |
| | * menu wram variable namesYamaArashi2015-07-13
| | |
| * | Use more *Coorddannye2015-07-14
| |/ | | | | | | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
| * TX_ASMU-Daniel-PC\Daniel2015-07-03
| |
| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* | Build only YellowU-Daniel-PC\Daniel2015-08-01
|/ | | | | | | | | | | | | | | | | | | Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
* commented menu stuffYamaArashi2015-02-07
|
* serial/trade/miscYamaArashi2015-02-07
|
* Add Yellow’s slot machine graphics.IIMarckus2014-10-21
|
* Kill version.asm.IIMarckus2014-10-17
|
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented more sprite and map codeYamaArashi2014-09-13
| |
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
| |
* | Use hram constants for remaining joypad variables.yenatch2014-08-30
|/
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
|
* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Use VRAM constants where applicable.yenatch2014-05-29
|
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Label BCD math predefs.yenatch2014-05-25
|
* Rename GetJoypadState -> Joypad.yenatch2014-05-25
|
* Rename random number function and hram labels.yenatch2014-05-24
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22