| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | BankD misc functions | luckytyphlosion | 2015-12-05 |
| | | | | | Game Corner stuff and (unused) titlescreen2.asm | ||
| * | engine/menu/start_menu.asm | luckytyphlosion | 2015-11-15 |
| | | | | | | Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm | ||
| * | Merge branch 'master' of https://github.com/iimarckus/pokered | luckytyphlosion | 2015-08-30 |
| |\ | | | | | | | Doesn't build. | ||
| | * | commented SGB palette stuff | YamaArashi | 2015-08-12 |
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| | * | commented audio code | YamaArashi | 2015-08-08 |
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| | * | Use more lb | dannye | 2015-08-05 |
| | | | | | | | | | and other clean up | ||
| | * | constants for PrintNumber | YamaArashi | 2015-07-29 |
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| | * | named animation functions/variables | YamaArashi | 2015-07-24 |
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| | * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-07-19 |
| | |\ | | | | | | | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm | ||
| | | * | misc | YamaArashi | 2015-07-18 |
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| | * | | Name sound effects | dannye | 2015-07-19 |
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| | * | Consolidate coord macros | dannye | 2015-07-18 |
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| | * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-07-14 |
| | |\ | | | | | | | | | | | | | Conflicts: engine/town_map.asm | ||
| | | * | comment slot machine | YamaArashi | 2015-07-13 |
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| | | * | menu wram variable names | YamaArashi | 2015-07-13 |
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| | * | | Use more *Coord | dannye | 2015-07-14 |
| | |/ | | | | | | | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | ||
| | * | TX_ASM | U-Daniel-PC\Daniel | 2015-07-03 |
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| | * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 |
| | | | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||
| * | | Build only Yellow | U-Daniel-PC\Daniel | 2015-08-01 |
| |/ | | | | | | | | | | | | | | | | | | | Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm | ||
| * | commented menu stuff | YamaArashi | 2015-02-07 |
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| * | serial/trade/misc | YamaArashi | 2015-02-07 |
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| * | Add Yellow’s slot machine graphics. | IIMarckus | 2014-10-21 |
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| * | Kill version.asm. | IIMarckus | 2014-10-17 |
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| * | Merge remote-tracking branch 'YamaArashi/master' | yenatch | 2014-09-20 |
| |\ | | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | ||
| | * | Commented more sprite and map code | YamaArashi | 2014-09-13 |
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| | * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 |
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| * | | Use hram constants for remaining joypad variables. | yenatch | 2014-08-30 |
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| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 |
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| * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 |
| | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | ||
| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | Label BCD math predefs. | yenatch | 2014-05-25 |
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| * | Rename GetJoypadState -> Joypad. | yenatch | 2014-05-25 |
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| * | Rename random number function and hram labels. | yenatch | 2014-05-24 |
| | | | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | ||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 |
