| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | commented menu stuff | YamaArashi | 2015-02-07 | 1 | -1/+1 |
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| * | serial/trade/misc | YamaArashi | 2015-02-07 | 1 | -3/+3 |
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| * | Add Yellow’s slot machine graphics. | IIMarckus | 2014-10-21 | 1 | -0/+3 |
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| * | Kill version.asm. | IIMarckus | 2014-10-17 | 1 | -2/+2 |
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| * | Merge remote-tracking branch 'YamaArashi/master' | yenatch | 2014-09-20 | 1 | -5/+5 |
| |\ | | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | ||||
| | * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -4/+4 |
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| | * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | 1 | -1/+1 |
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| * | | Use hram constants for remaining joypad variables. | yenatch | 2014-08-30 | 1 | -1/+1 |
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| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -6/+3 |
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| * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 | 1 | -1/+1 |
| | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | ||||
| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 1 | -6/+6 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -79/+79 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Label BCD math predefs. | yenatch | 2014-05-25 | 1 | -2/+2 |
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| * | Rename GetJoypadState -> Joypad. | yenatch | 2014-05-25 | 1 | -1/+1 |
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| * | Rename random number function and hram labels. | yenatch | 2014-05-24 | 1 | -2/+2 |
| | | | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | ||||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+873 |
