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* commented menu stuffYamaArashi2015-02-071-1/+1
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* serial/trade/miscYamaArashi2015-02-071-3/+3
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* Add Yellow’s slot machine graphics.IIMarckus2014-10-211-0/+3
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* Kill version.asm.IIMarckus2014-10-171-2/+2
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-5/+5
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented more sprite and map codeYamaArashi2014-09-131-4/+4
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-1/+1
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* | Use hram constants for remaining joypad variables.yenatch2014-08-301-1/+1
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-6/+3
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Use VRAM constants where applicable.yenatch2014-05-291-6/+6
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-79/+79
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Label BCD math predefs.yenatch2014-05-251-2/+2
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* Rename GetJoypadState -> Joypad.yenatch2014-05-251-1/+1
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* Rename random number function and hram labels.yenatch2014-05-241-2/+2
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+873