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2020-11-14Fix file modesdannye1-0/+0
2020-08-17Identify some map object related constantsRangi1-3/+3
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-6/+6
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-1/+1
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-3/+3
2016-06-11remove address commentsYamaArashi1-4/+4
2015-07-18miscYamaArashi1-1/+1
2015-07-13comment slot machineYamaArashi1-12/+12
2015-07-04Start using text predef macrosdannye1-3/+3
2015-02-07serial/trade/miscYamaArashi1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-3/+3
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+54