| Commit message (Expand) | Author | Files | Lines | |
|---|---|---|---|---|
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 1 | -1/+1 |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -4/+4 |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -0/+0 |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -2/+2 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -3/+3 |
| 2015-08-12 | named more variables | YamaArashi | 1 | -1/+1 |
| 2015-07-18 | misc | YamaArashi | 1 | -2/+2 |
| 2015-07-04 | Start using text predef macros | dannye | 1 | -2/+2 |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -2/+1 |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -2/+2 |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+32 |
