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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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slots
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slot_machine.asm
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Author
Files
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2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-07-16
Revise some map scripts, mostly for getting items
Rangi
1
-1
/
+1
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
1
-4
/
+5
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
1
-13
/
+13
2020-07-07
Use HIGH() and LOW()
Rangi
1
-5
/
+5
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-7
/
+7
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-20
/
+20
2020-07-04
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...
Rangi
1
-1
/
+1
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
1
-1
/
+1
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-0
/
+0
2020-06-27
Organize gfx/
Rangi
1
-3
/
+3
2017-06-09
Replace deprecated mnemonics by the correct ones
Antonio Niño Díaz
1
-1
/
+1
2016-07-18
Clean up text commands
dannye
1
-2
/
+3
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-1
/
+2
2016-06-11
remove address comments
YamaArashi
1
-55
/
+55
2016-03-22
Clean up more Yellow ifdefs.
IIMarckus
1
-3
/
+0
2015-08-30
No more W_
dannye
1
-10
/
+10
2015-08-12
commented SGB palette stuff
YamaArashi
1
-3
/
+3
2015-08-08
commented audio code
YamaArashi
1
-2
/
+2
2015-08-05
Use more lb
dannye
1
-1
/
+1
2015-07-29
constants for PrintNumber
YamaArashi
1
-1
/
+1
2015-07-24
named animation functions/variables
YamaArashi
1
-3
/
+3
2015-07-19
Name sound effects
dannye
1
-5
/
+5
2015-07-18
misc
YamaArashi
1
-1
/
+1
2015-07-18
Consolidate coord macros
dannye
1
-13
/
+13
2015-07-14
Use more *Coord
dannye
1
-2
/
+2
2015-07-13
comment slot machine
YamaArashi
1
-286
/
+306
2015-07-13
menu wram variable names
YamaArashi
1
-1
/
+1
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
1
-1
/
+1
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-5
/
+5
2015-02-07
commented menu stuff
YamaArashi
1
-1
/
+1
2015-02-07
serial/trade/misc
YamaArashi
1
-3
/
+3
2014-10-21
Add Yellow’s slot machine graphics.
IIMarckus
1
-0
/
+3
2014-10-17
Kill version.asm.
IIMarckus
1
-2
/
+2
2014-09-13
Commented more sprite and map code
YamaArashi
1
-4
/
+4
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-1
/
+1
2014-08-30
Use hram constants for remaining joypad variables.
yenatch
1
-1
/
+1
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-6
/
+3
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
1
-1
/
+1
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-6
/
+6
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-79
/
+79
2014-05-25
Label BCD math predefs.
yenatch
1
-2
/
+2
2014-05-25
Rename GetJoypadState -> Joypad.
yenatch
1
-1
/
+1
2014-05-24
Rename random number function and hram labels.
yenatch
1
-2
/
+2
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+873