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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2026-01-07
Use macros to enforce "hidden object" constraints, and rename them to ↵
Rangi
1
-3
/
+3
"hidden events" (#559)
2025-11-25
Avoid magic numbers for most `CopyData` calls (#542)
Rangi
1
-1
/
+1
2025-11-12
Use features of RGBDS 1.0.0 (#537)
Rangi
1
-1
/
+1
2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
1
-3
/
+3
2025-04-08
Use constants in `PrintBCDNumber` calls (#503)
Narishma-gb
1
-1
/
+1
2025-01-28
Consistently capitalize `ASSERT` directives (#489)
Rangi
1
-1
/
+1
2025-01-28
Miscellaneous cleanup (#488)
Rangi
1
-2
/
+2
Co-authored-by: SatoMew <SatoMew@users.noreply.github.com>
2024-09-23
Identify more flag bits (#464)
Sylvie
1
-13
/
+14
2024-07-16
Identify various flag labels and bit constants (#454)
Sylvie
1
-4
/
+4
2022-07-09
wOAMBuffer -> wShadowOAM (#95)
Colton G. Rushton
1
-3
/
+3
2022-07-09
wOAMBuffer -> wShadowOAM (#370)
Colton G. Rushton
1
-3
/
+3
2021-08-28
wcf4b -> wStringBuffer
Rangi
1
-1
/
+1
2020-11-14
Fix file modes
dannye
3
-0
/
+0
2020-11-04
Sync with pokered
dannye
3
-0
/
+977
2020-08-17
Identify some map object related constants
Rangi
1
-3
/
+3
2020-07-16
Revise some map scripts, mostly for getting items
Rangi
1
-1
/
+1
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
1
-4
/
+5
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
1
-13
/
+13
2020-07-07
Use HIGH() and LOW()
Rangi
1
-5
/
+5
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-1
/
+1
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
2
-8
/
+8
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
1
-1
/
+1
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
3
-30
/
+30
2020-07-04
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵
Rangi
1
-1
/
+1
by rgbds 0.4.0)
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-1
/
+1
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
1
-1
/
+1
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
3
-0
/
+977