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* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-30
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* Use constants in `PrintBCDNumber` calls (#503)Narishma-gb2025-04-08
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* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-28
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* Miscellaneous cleanup (#488)Rangi2025-01-28
| | | Co-authored-by: SatoMew <SatoMew@users.noreply.github.com>
* Identify more flag bits (#464)Sylvie2024-09-23
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* Identify various flag labels and bit constants (#454)Sylvie2024-07-16
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* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-09
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* wcf4b -> wStringBufferRangi2021-08-28
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* Fix file modesdannye2020-11-14
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* Identify some map object related constantsRangi2020-08-17
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* Revise some map scripts, mostly for getting itemsRangi2020-07-16
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* Use 'tile' and 'tiles' macrosRangi2020-07-07
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* Sync coordinate macros with pokecrystalRangi2020-07-07
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* Use HIGH() and LOW()Rangi2020-07-07
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
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* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-04
| | | | by rgbds 0.4.0)
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
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* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-02