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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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*
Fix file modes
dannye
2020-11-14
3
-0
/
+0
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*
Identify some map object related constants
Rangi
2020-08-17
1
-3
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+3
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*
Revise some map scripts, mostly for getting items
Rangi
2020-07-16
1
-1
/
+1
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*
Use 'tile' and 'tiles' macros
Rangi
2020-07-07
1
-4
/
+5
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*
Sync coordinate macros with pokecrystal
Rangi
2020-07-07
1
-13
/
+13
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*
Use HIGH() and LOW()
Rangi
2020-07-07
1
-5
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+5
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*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
1
-1
/
+1
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*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
2
-8
/
+8
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*
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
1
-1
/
+1
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*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
3
-30
/
+30
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*
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵
Rangi
2020-07-04
1
-1
/
+1
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by rgbds 0.4.0)
*
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
1
-1
/
+1
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*
Add subdirectories to data/ similar to pokecrystal
Rangi
2020-07-03
1
-1
/
+1
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Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
*
Add subdirectories to engine/ similar to pokecrystal
Rangi
2020-07-02
3
-0
/
+977