| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -403/+0 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 1 | -3/+3 | |
| in instructions like add a, x | |||||
| 2016-09-17 | pull some bank 1 code out of main.asm | YamaArashi | 1 | -0/+3 | |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -1/+1 | |
| 2016-06-12 | Remove some leftover address comments | dannye | 1 | -1/+1 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -16/+16 | |
| 2015-08-30 | No more W_ | dannye | 1 | -1/+1 | |
| 2015-08-12 | named more variables | YamaArashi | 1 | -1/+1 | |
| 2015-08-12 | commented SGB palette stuff | YamaArashi | 1 | -2/+2 | |
| 2015-08-10 | Replace hardcoded name lengths with NAME_LENGTH | dannye | 1 | -2/+2 | |
| 2015-08-09 | Replace some hardcoded data sizes | dannye | 1 | -11/+4 | |
| 2015-08-08 | commented audio code | YamaArashi | 1 | -3/+3 | |
| 2015-08-05 | Use more lb | dannye | 1 | -2/+2 | |
| and other clean up | |||||
| 2015-07-19 | jpab/jpba macros | YamaArashi | 1 | -3/+1 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -2/+2 | |
| 2015-07-18 | misc | YamaArashi | 1 | -1/+1 | |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -6/+6 | |
| 2015-07-17 | title / diploma / vending machine | YamaArashi | 1 | -88/+107 | |
| 2015-07-14 | hall of fame / credits | YamaArashi | 1 | -3/+3 | |
| 2015-07-14 | Use more screen dimension constants | dannye | 1 | -1/+1 | |
| 2015-07-12 | use constant for bg transfer dest hram var | YamaArashi | 1 | -1/+1 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -23/+23 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-02-07 | fixed hp bar wram label and misc | YamaArashi | 1 | -6/+6 | |
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -2/+2 | |
| 2014-10-17 | Kill version.asm. | IIMarckus | 1 | -6/+6 | |
| 2014-09-23 | Rename hVBlank* constants to h*. | yenatch | 1 | -8/+8 | |
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -1/+1 | |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -8/+8 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -12/+6 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-06-16 | Remove generated "indirect jump" comments. | yenatch | 1 | -2/+2 | |
| The destination is obvious when using the predef macro. | |||||
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -1/+1 | |
| 2014-06-09 | Clean up music bank references | U-Fish-PC\Daniel | 1 | -1/+1 | |
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | 1 | -11/+11 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -23/+23 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-25 | Rename joypad registers. | yenatch | 1 | -1/+1 | |
| 2014-05-24 | Rename random number function and hram labels. | yenatch | 1 | -1/+1 | |
| GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | |||||
| 2014-05-23 | Comment some more bank 0 functions. | yenatch | 1 | -2/+2 | |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+396 | |
