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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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titlescreen.asm
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Author
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2015-11-01
oak_speech2.asm
luckytyphlosion
1
-1
/
+1
2015-10-26
Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related fu...
luckytyphlosion
1
-245
/
+216
2015-10-25
Revert "data/facing.asm, titlescreen functions, oam/sprite related functions,...
luckytyphlosion
1
-216
/
+245
2015-10-24
data/facing.asm, titlescreen functions, oam/sprite related functions, other m...
luckytyphlosion
1
-245
/
+216
2015-08-12
named more variables
YamaArashi
1
-1
/
+1
2015-08-12
commented SGB palette stuff
YamaArashi
1
-2
/
+2
2015-08-10
Replace hardcoded name lengths with NAME_LENGTH
dannye
1
-2
/
+2
2015-08-09
Replace some hardcoded data sizes
dannye
1
-11
/
+4
2015-08-08
commented audio code
YamaArashi
1
-3
/
+3
2015-08-05
Use more lb
dannye
1
-2
/
+2
2015-08-01
Build only Yellow
U-Daniel-PC\Daniel
1
-16
/
+0
2015-07-19
jpab/jpba macros
YamaArashi
1
-3
/
+1
2015-07-19
Name sound effects
dannye
1
-2
/
+2
2015-07-18
misc
YamaArashi
1
-1
/
+1
2015-07-18
Consolidate coord macros
dannye
1
-6
/
+6
2015-07-17
title / diploma / vending machine
YamaArashi
1
-88
/
+107
2015-07-14
hall of fame / credits
YamaArashi
1
-3
/
+3
2015-07-14
Use more screen dimension constants
dannye
1
-1
/
+1
2015-07-12
use constant for bg transfer dest hram var
YamaArashi
1
-1
/
+1
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-23
/
+23
2015-02-07
fixed hp bar wram label and misc
YamaArashi
1
-6
/
+6
2015-02-07
serial/trade/misc
YamaArashi
1
-2
/
+2
2014-10-17
Kill version.asm.
IIMarckus
1
-6
/
+6
2014-09-23
Rename hVBlank* constants to h*.
yenatch
1
-8
/
+8
2014-09-14
Commented/labelled misc functions
YamaArashi
1
-1
/
+1
2014-08-08
Labelled many functions/variables
YamaArashi
1
-8
/
+8
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-12
/
+6
2014-06-16
Remove generated "indirect jump" comments.
yenatch
1
-2
/
+2
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-1
/
+1
2014-06-09
Clean up music bank references
U-Fish-PC\Daniel
1
-1
/
+1
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-11
/
+11
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-23
/
+23
2014-05-25
Rename joypad registers.
yenatch
1
-1
/
+1
2014-05-24
Rename random number function and hram labels.
yenatch
1
-1
/
+1
2014-05-23
Comment some more bank 0 functions.
yenatch
1
-2
/
+2
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+396