aboutsummaryrefslogtreecommitdiffstats
path: root/engine/town_map.asm (unfollow)
Commit message (Collapse)AuthorFilesLines
2020-11-04Sync with pokereddannye1-628/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-618/+0
2020-06-27Move mon_nest_icon.png to gfx/town_mapRangi1-1/+1
2020-06-27Organize gfx/Rangi1-5/+4
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-2/+2
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-05-20Sync with pokereddannye1-1/+1
2016-07-18Clean up text commandsdannye1-2/+2
2016-06-12Remove more address commentsdannye1-9/+4
2016-06-12sync engine code with pokeyellowYamaArashi1-7/+7
2016-06-11sync engine code with pokeredYamaArashi1-19/+13
2016-06-11remove address commentsYamaArashi1-25/+25
2016-06-11remove address commentsYamaArashi1-23/+23
2016-06-11Sync with pokereddannye1-1/+5
from August 29, 2015 to April 6, 2016
2016-06-06Clean up white spacedannye1-2/+2
2016-06-04Pikachu pics; town map entriespikalaxalt1-6/+6
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-5/+5
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-10-26Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion1-1/+1
functions, other misc functions"" This reverts commit c8ddbe7566120d74a5078d5a9031a6c5befde00d.
2015-10-25Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion1-1/+1
functions, other misc functions" This reverts commit 3a5d7ec05db9ce1156863983a0427396d6f6f49b.
2015-10-24data/facing.asm, titlescreen functions, oam/sprite related functions, other ↵luckytyphlosion1-1/+1
misc functions Also rename pcm-related functions.
2015-08-30No more W_dannye1-5/+5
2015-08-30Fixes.luckytyphlosion1-2/+1
2015-08-29commented pokeball functionYamaArashi1-3/+7
2015-08-12commented SGB palette stuffYamaArashi1-3/+3
2015-08-09Replace some hardcoded data sizesdannye1-4/+7
2015-08-09Fix bank1c errors and a few missed bank0 errors.luckytyphlosion1-6/+6
2015-08-05Use more lbdannye1-9/+9
and other clean up
2015-08-03Attempt to make Yellow buildable, part 6.luckytyphlosion1-16/+19
2015-08-01Attempt to make Yellow buildable, part 2.luckytyphlosion1-9/+8
2015-08-01Attempt to make yellow buildable.luckytyphlosion1-122/+133
Building Errors: Segmentation Error.
2015-07-24more naming variablesYamaArashi1-11/+11
2015-07-19Name sound effectsdannye1-3/+3
2015-07-18Consolidate coord macrosdannye1-16/+16
2015-07-14Use more *Coorddannye1-83/+82
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-13named town map stuffYamaArashi1-138/+144
2015-07-13comment slot machineYamaArashi1-4/+4
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-20/+20
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-03-13commented mon_party_sprites.asmYamaArashi1-10/+16
2015-02-07fixed hp bar wram label and miscYamaArashi1-2/+2
2014-09-14Commented/labelled misc functionsYamaArashi1-20/+21
2014-09-13Commented more sprite and map codeYamaArashi1-4/+4
2014-08-30Use hram constants for remaining joypad variables.yenatch1-4/+4
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-24/+12
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-05-29Use VRAM constants where applicable.yenatch1-5/+5
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-64/+64
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename GetJoypadState -> Joypad.yenatch1-2/+2
2014-05-23Comment some more bank 0 functions.yenatch1-2/+2
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+610