| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-04 | Sync with pokered | dannye | 1 | -628/+0 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -618/+0 | |
| 2020-06-27 | Move mon_nest_icon.png to gfx/town_map | Rangi | 1 | -1/+1 | |
| 2020-06-27 | Organize gfx/ | Rangi | 1 | -5/+4 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -2/+2 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2020-05-20 | Sync with pokered | dannye | 1 | -1/+1 | |
| 2016-07-18 | Clean up text commands | dannye | 1 | -2/+2 | |
| 2016-06-12 | Remove more address comments | dannye | 1 | -9/+4 | |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -7/+7 | |
| 2016-06-11 | sync engine code with pokered | YamaArashi | 1 | -19/+13 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -25/+25 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -23/+23 | |
| 2016-06-11 | Sync with pokered | dannye | 1 | -1/+5 | |
| from August 29, 2015 to April 6, 2016 | |||||
| 2016-06-06 | Clean up white space | dannye | 1 | -2/+2 | |
| 2016-06-04 | Pikachu pics; town map entries | pikalaxalt | 1 | -6/+6 | |
| 2015-10-29 | overworld item & movement code, cable club code, remove more instances of ↵ | luckytyphlosion | 1 | -5/+5 | |
| W_, add PIKAHAPPY_TRADE Also make replace.sh take args | |||||
| 2015-10-26 | Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵ | luckytyphlosion | 1 | -1/+1 | |
| functions, other misc functions"" This reverts commit c8ddbe7566120d74a5078d5a9031a6c5befde00d. | |||||
| 2015-10-25 | Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵ | luckytyphlosion | 1 | -1/+1 | |
| functions, other misc functions" This reverts commit 3a5d7ec05db9ce1156863983a0427396d6f6f49b. | |||||
| 2015-10-24 | data/facing.asm, titlescreen functions, oam/sprite related functions, other ↵ | luckytyphlosion | 1 | -1/+1 | |
| misc functions Also rename pcm-related functions. | |||||
| 2015-08-30 | No more W_ | dannye | 1 | -5/+5 | |
| 2015-08-30 | Fixes. | luckytyphlosion | 1 | -2/+1 | |
| 2015-08-29 | commented pokeball function | YamaArashi | 1 | -3/+7 | |
| 2015-08-12 | commented SGB palette stuff | YamaArashi | 1 | -3/+3 | |
| 2015-08-09 | Replace some hardcoded data sizes | dannye | 1 | -4/+7 | |
| 2015-08-09 | Fix bank1c errors and a few missed bank0 errors. | luckytyphlosion | 1 | -6/+6 | |
| 2015-08-05 | Use more lb | dannye | 1 | -9/+9 | |
| and other clean up | |||||
| 2015-08-03 | Attempt to make Yellow buildable, part 6. | luckytyphlosion | 1 | -16/+19 | |
| 2015-08-01 | Attempt to make Yellow buildable, part 2. | luckytyphlosion | 1 | -9/+8 | |
| 2015-08-01 | Attempt to make yellow buildable. | luckytyphlosion | 1 | -122/+133 | |
| Building Errors: Segmentation Error. | |||||
| 2015-07-24 | more naming variables | YamaArashi | 1 | -11/+11 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -3/+3 | |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -16/+16 | |
| 2015-07-14 | Use more *Coord | dannye | 1 | -83/+82 | |
| also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||||
| 2015-07-13 | named town map stuff | YamaArashi | 1 | -138/+144 | |
| 2015-07-13 | comment slot machine | YamaArashi | 1 | -4/+4 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -20/+20 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-03-13 | commented mon_party_sprites.asm | YamaArashi | 1 | -10/+16 | |
| 2015-02-07 | fixed hp bar wram label and misc | YamaArashi | 1 | -2/+2 | |
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -20/+21 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -4/+4 | |
| 2014-08-30 | Use hram constants for remaining joypad variables. | yenatch | 1 | -4/+4 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -24/+12 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | 1 | -5/+5 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -64/+64 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-25 | Rename GetJoypadState -> Joypad. | yenatch | 1 | -2/+2 | |
| 2014-05-23 | Comment some more bank 0 functions. | yenatch | 1 | -2/+2 | |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+610 | |
