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* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-29
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion2015-10-26
| | | | | | functions, other misc functions"" This reverts commit c8ddbe7566120d74a5078d5a9031a6c5befde00d.
* Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion2015-10-25
| | | | | | functions, other misc functions" This reverts commit 3a5d7ec05db9ce1156863983a0427396d6f6f49b.
* data/facing.asm, titlescreen functions, oam/sprite related functions, other ↵luckytyphlosion2015-10-24
| | | | | | misc functions Also rename pcm-related functions.
* Fixes.luckytyphlosion2015-08-30
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* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-30
|\ | | | | | | Doesn't build.
| * commented SGB palette stuffYamaArashi2015-08-12
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| * Replace some hardcoded data sizesdannye2015-08-09
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| * Use more lbdannye2015-08-05
| | | | | | | | and other clean up
| * more naming variablesYamaArashi2015-07-24
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| * Name sound effectsdannye2015-07-19
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| * Consolidate coord macrosdannye2015-07-18
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| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-14
| |\ | | | | | | | | | | | | Conflicts: engine/town_map.asm
| | * named town map stuffYamaArashi2015-07-13
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| | * comment slot machineYamaArashi2015-07-13
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| * | Use more *Coorddannye2015-07-14
| |/ | | | | | | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* | Fix bank1c errors and a few missed bank0 errors.luckytyphlosion2015-08-09
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* | Attempt to make Yellow buildable, part 6.luckytyphlosion2015-08-03
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* | Attempt to make Yellow buildable, part 2.luckytyphlosion2015-08-01
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* | Attempt to make yellow buildable.luckytyphlosion2015-08-01
|/ | | | Building Errors: Segmentation Error.
* commented mon_party_sprites.asmYamaArashi2015-03-13
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* fixed hp bar wram label and miscYamaArashi2015-02-07
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-14
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| * Commented more sprite and map codeYamaArashi2014-09-13
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* | Use hram constants for remaining joypad variables.yenatch2014-08-30
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use VRAM constants where applicable.yenatch2014-05-29
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename GetJoypadState -> Joypad.yenatch2014-05-25
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* Comment some more bank 0 functions.yenatch2014-05-23
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22