| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | commented mon_party_sprites.asm | YamaArashi | 2015-03-13 |
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| * | fixed hp bar wram label and misc | YamaArashi | 2015-02-07 |
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| * | Merge remote-tracking branch 'YamaArashi/master' | yenatch | 2014-09-20 |
| |\ | | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | ||
| | * | Commented/labelled misc functions | YamaArashi | 2014-09-14 |
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| | * | Commented more sprite and map code | YamaArashi | 2014-09-13 |
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| * | | Use hram constants for remaining joypad variables. | yenatch | 2014-08-30 |
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| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||
| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | Rename GetJoypadState -> Joypad. | yenatch | 2014-05-25 |
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| * | Comment some more bank 0 functions. | yenatch | 2014-05-23 |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 |
