| Commit message (Collapse) | Author | ||
|---|---|---|---|
| 2015-08-09 | Replace some hardcoded data sizes | dannye | |
| 2015-08-05 | Use more lb | dannye | |
| and other clean up | |||
| 2015-07-24 | named animation functions/variables | YamaArashi | |
| 2015-07-19 | jpab/jpba macros | YamaArashi | |
| 2015-07-19 | Name sound effects | dannye | |
| 2015-07-18 | Consolidate coord macros | dannye | |
| 2015-07-14 | Use more *Coord | dannye | |
| also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||
| 2015-07-12 | more trade comments/fixes | YamaArashi | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
| 2015-03-14 | commented trade amim functions | YamaArashi | |
| 2015-03-13 | relabel and add comment | YamaArashi | |
| 2015-03-13 | commented mon_party_sprites.asm | YamaArashi | |
| 2015-02-07 | serial/trade/misc | YamaArashi | |
| 2014-09-23 | Rename hVBlank* constants to h*. | yenatch | |
| 2014-09-17 | Use move animation constants instead of static values. | yenatch | |
| This allows new moves and animations to be added without overlap. | |||
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
| 2014-06-16 | Remove generated "indirect jump" comments. | yenatch | |
| The destination is obvious when using the predef macro. | |||
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | |
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
| 2014-05-23 | Comment some more bank 0 functions. | yenatch | |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |
