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2020-11-04Sync with pokereddannye1-857/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-853/+0
2017-09-25Fix warnings about deprecated mnemonics on newer builds of rgbdsPokechu221-1/+1
2017-06-09Replace deprecated mnemonics by the correct onesAntonio Niño Díaz1-1/+1
The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2016-06-12sync engine code with pokeyellowYamaArashi1-5/+5
2016-06-11sync engine code with pokeredYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi1-54/+54
2016-06-11remove address commentsYamaArashi1-54/+54
2015-12-31BankF documentation from HasMonFainted to Func_3d536luckytyphlosion1-1/+1
2015-12-23engine/trade.asm, trade2.asm, intro.asm, overworld/emotion_bubbles.asmluckytyphlosion1-68/+72
Also document Func_1681 (GetFarByte) and fix Missingno's dex entry
2015-12-05BankD misc functionsluckytyphlosion1-8/+8
Game Corner stuff and (unused) titlescreen2.asm
2015-11-15engine/menu/start_menu.asmluckytyphlosion1-2/+2
Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-3/+3
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-30No more W_dannye1-12/+12
2015-08-14add border constant and clear up misnomerYamaArashi1-5/+5
2015-08-12named more variablesYamaArashi1-1/+1
2015-08-12commented SGB palette stuffYamaArashi1-6/+6
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-4/+4
2015-08-09Replace some hardcoded data sizesdannye1-4/+4
2015-08-05Use more lbdannye1-5/+5
and other clean up
2015-07-24named animation functions/variablesYamaArashi1-6/+6
2015-07-19jpab/jpba macrosYamaArashi1-3/+1
2015-07-19Name sound effectsdannye1-2/+2
2015-07-18Consolidate coord macrosdannye1-16/+16
2015-07-14Use more *Coorddannye1-1/+1
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-12more trade comments/fixesYamaArashi1-3/+10
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-1/+1
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-03-14commented trade amim functionsYamaArashi1-148/+241
2015-03-13relabel and add commentYamaArashi1-2/+2
2015-03-13commented mon_party_sprites.asmYamaArashi1-3/+3
2015-02-07serial/trade/miscYamaArashi1-185/+186
2014-09-23Rename hVBlank* constants to h*.yenatch1-3/+3
2014-09-17Use move animation constants instead of static values.yenatch1-6/+6
This allows new moves and animations to be added without overlap.
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-2/+2
2014-08-08Labelled many functions/variablesYamaArashi1-3/+3
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-30/+15
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
The destination is obvious when using the predef macro.
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-3/+3
2014-05-29Use VRAM constants where applicable.yenatch1-7/+7
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-65/+65
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-23Comment some more bank 0 functions.yenatch1-4/+4
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+770