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* BankF documentation from HasMonFainted to Func_3d536luckytyphlosion2015-12-31
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* engine/trade.asm, trade2.asm, intro.asm, overworld/emotion_bubbles.asmluckytyphlosion2015-12-23
| | | | Also document Func_1681 (GetFarByte) and fix Missingno's dex entry
* BankD misc functionsluckytyphlosion2015-12-05
| | | | Game Corner stuff and (unused) titlescreen2.asm
* engine/menu/start_menu.asmluckytyphlosion2015-11-15
| | | | | Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm
* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-29
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* add border constant and clear up misnomerYamaArashi2015-08-14
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* named more variablesYamaArashi2015-08-12
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* commented SGB palette stuffYamaArashi2015-08-12
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* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-10
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* Replace some hardcoded data sizesdannye2015-08-09
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* Use more lbdannye2015-08-05
| | | | and other clean up
* named animation functions/variablesYamaArashi2015-07-24
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* jpab/jpba macrosYamaArashi2015-07-19
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* Name sound effectsdannye2015-07-19
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* Consolidate coord macrosdannye2015-07-18
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-14
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * more trade comments/fixesYamaArashi2015-07-12
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* | Use more *Coorddannye2015-07-14
|/ | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* commented trade amim functionsYamaArashi2015-03-14
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* relabel and add commentYamaArashi2015-03-13
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* commented mon_party_sprites.asmYamaArashi2015-03-13
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* serial/trade/miscYamaArashi2015-02-07
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* Rename hVBlank* constants to h*.yenatch2014-09-23
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-14
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| * Commented more sprite and map codeYamaArashi2014-09-13
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| * Labelled many functions/variablesYamaArashi2014-08-08
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* | Use move animation constants instead of static values.yenatch2014-09-17
|/ | | | This allows new moves and animations to be added without overlap.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
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* Remove generated "indirect jump" comments.yenatch2014-06-16
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
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* Use VRAM constants where applicable.yenatch2014-05-29
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Comment some more bank 0 functions.yenatch2014-05-23
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22