| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | BankF documentation from HasMonFainted to Func_3d536 | luckytyphlosion | 2015-12-31 |
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| * | engine/trade.asm, trade2.asm, intro.asm, overworld/emotion_bubbles.asm | luckytyphlosion | 2015-12-23 |
| | | | | | Also document Func_1681 (GetFarByte) and fix Missingno's dex entry | ||
| * | BankD misc functions | luckytyphlosion | 2015-12-05 |
| | | | | | Game Corner stuff and (unused) titlescreen2.asm | ||
| * | engine/menu/start_menu.asm | luckytyphlosion | 2015-11-15 |
| | | | | | | Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm | ||
| * | overworld item & movement code, cable club code, remove more instances of ↵ | luckytyphlosion | 2015-10-29 |
| | | | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args | ||
| * | add border constant and clear up misnomer | YamaArashi | 2015-08-14 |
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| * | named more variables | YamaArashi | 2015-08-12 |
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| * | commented SGB palette stuff | YamaArashi | 2015-08-12 |
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| * | Replace hardcoded name lengths with NAME_LENGTH | dannye | 2015-08-10 |
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| * | Replace some hardcoded data sizes | dannye | 2015-08-09 |
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| * | Use more lb | dannye | 2015-08-05 |
| | | | | | and other clean up | ||
| * | named animation functions/variables | YamaArashi | 2015-07-24 |
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| * | jpab/jpba macros | YamaArashi | 2015-07-19 |
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| * | Name sound effects | dannye | 2015-07-19 |
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| * | Consolidate coord macros | dannye | 2015-07-18 |
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| * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-07-14 |
| |\ | | | | | | | | | Conflicts: engine/town_map.asm | ||
| | * | more trade comments/fixes | YamaArashi | 2015-07-12 |
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| * | | Use more *Coord | dannye | 2015-07-14 |
| |/ | | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | ||
| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||
| * | commented trade amim functions | YamaArashi | 2015-03-14 |
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| * | relabel and add comment | YamaArashi | 2015-03-13 |
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| * | commented mon_party_sprites.asm | YamaArashi | 2015-03-13 |
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| * | serial/trade/misc | YamaArashi | 2015-02-07 |
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| * | Rename hVBlank* constants to h*. | yenatch | 2014-09-23 |
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| * | Merge remote-tracking branch 'YamaArashi/master' | yenatch | 2014-09-20 |
| |\ | | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | ||
| | * | Commented/labelled misc functions | YamaArashi | 2014-09-14 |
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| | * | Commented more sprite and map code | YamaArashi | 2014-09-13 |
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| | * | Labelled many functions/variables | YamaArashi | 2014-08-08 |
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| * | | Use move animation constants instead of static values. | yenatch | 2014-09-17 |
| |/ | | | | This allows new moves and animations to be added without overlap. | ||
| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 |
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| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 |
| | | | | | The destination is obvious when using the predef macro. | ||
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 |
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| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | Comment some more bank 0 functions. | yenatch | 2014-05-23 |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 |
