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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2021-05-31
Reformat MoveBoulderDustFunctionPointerTable
Rangi
1
-15
/
+9
2021-05-31
Change name wSeaRoutesWildMons to wWaterMons in WRAM
Yoann Fievez
2
-2
/
+2
2021-05-31
Improve some RAM formatting
Rangi
2
-2
/
+2
2021-05-23
Use macros for bit arrays
Rangi
1
-1
/
+2
2021-05-18
Standardize names of wild maps entities
Yoann Fievez
2
-2
/
+2
2021-05-06
Use BANK("Pics #") for Pokémon and trainer pics
Rangi
1
-1
/
+2
2021-04-27
Use {interpolation} to generate sequences of RAM labels
Rangi
10
-27
/
+27
2021-04-17
Use rgbds 0.5.0 features:
Rangi
1
-2
/
+2
2021-04-13
Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constant
Rangi
1
-1
/
+1
2021-04-08
Trim extra newlines from some files
Rangi
1
-1
/
+0
2021-03-30
Fix incorrect sfx id
dannye
1
-1
/
+1
2021-03-25
Verify data table and name list sizes with assertion macros
Rangi
8
-21
/
+16
2021-02-21
Clean up handling of extra effective status effects
dannye
1
-11
/
+13
2021-02-13
Identify hUILayoutFlags
Rangi
8
-34
/
+34
2020-11-29
Delete unnecessary comment
SatoMew
1
-1
/
+1
2020-11-29
Update related tile animation constants
SatoMew
3
-4
/
+4
2020-11-29
Label and document hFFD7 more accurately
SatoMew
14
-31
/
+31
2020-11-28
Keep wGrassMons and wWaterMons together with a UNION
Rangi
1
-8
/
+9
2020-11-14
Fix file modes
dannye
85
-0
/
+0
2020-11-07
Use more joypad constants
dannye
1
-7
/
+7
2020-11-07
Use STARTER1 and STARTER2 for the title screen
Rangi
1
-2
/
+2
2020-11-06
Sync more with pokeyellow
Rangi
3
-10
/
+10
2020-11-05
Sync more with pokeyellow
Rangi
14
-57
/
+58
2020-11-05
Remove trailing whitespace
Rangi
3
-4
/
+4
2020-11-05
Sync more with pokeyellow
Rangi
3
-12
/
+17
2020-11-05
All battle back pictures end with "b"
Rangi
1
-1
/
+1
2020-11-05
Sync home and macro code with pokeyellow
Rangi
1
-2
/
+2
2020-11-04
Port some formatting from pokeyellow
Rangi
1
-2
/
+1
2020-10-19
Some formatting changes
Rangi
5
-49
/
+57
2020-09-22
Replace ghost Marowak's ambiguous constant
SatoMew
4
-4
/
+4
2020-08-31
Define a constant for the ghost Marowak (hard-coded throughout the engine, li...
Rangi
5
-5
/
+6
2020-08-31
Use constants to delineate map types, and factor out more data
Rangi
11
-132
/
+47
2020-08-30
Document more hidden object data and behavior
Rangi
1
-27
/
+20
2020-08-28
Separate splash screen, intro, and credits (like pokegold/pokecrystal)
Rangi
3
-13
/
+13
2020-08-17
Identify some map object related constants
Rangi
2
-44
/
+44
2020-07-21
Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
Rangi
1
-1
/
+3
2020-07-20
Add comments associating constants with data, and identify some more data
Rangi
10
-252
/
+42
2020-07-17
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
10
-96
/
+112
2020-07-17
Define constants for subanimations' base coords and frame block modes
Rangi
1
-3
/
+3
2020-07-17
Identify remaining tilemap IDs
Rangi
4
-22
/
+17
2020-07-17
SONY -> RIVAL
Rangi
5
-10
/
+10
2020-07-17
Update sprite names
Rangi
2
-20
/
+20
2020-07-16
$c9 was "の" in Japanese
Rangi
1
-1
/
+1
2020-07-16
Factor out animation tilemaps
Rangi
1
-92
/
+1
2020-07-16
Define constants for subanimation transform types
Rangi
1
-15
/
+15
2020-07-16
Use a battle_anim macro for move animations' special effects and subanimations
Rangi
1
-19
/
+18
2020-07-16
Use a macro for BattleTransition_DoubleCircle data
Rangi
1
-80
/
+29
2020-07-16
Un-deduplicate gfx/intro_credits/gengar.png's tiles
Rangi
1
-0
/
+1
2020-07-16
Separate move/battle animation data from move data (to do: further identify a...
Rangi
1
-4
/
+4
2020-07-16
$ec = "▷"
Rangi
1
-4
/
+4
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