| Commit message (Expand) | Author | Files | Lines |
| 2021-05-23 | Use macros for bit arrays | Rangi | 1 | -1/+2 |
| 2021-05-06 | Use BANK("Pics #") for Pokémon and trainer pics | Rangi | 1 | -1/+2 |
| 2021-04-27 | Use {interpolation} to generate sequences of RAM labels | Rangi | 10 | -27/+27 |
| 2021-04-17 | Use rgbds 0.5.0 features: | Rangi | 1 | -2/+2 |
| 2021-04-13 | Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constant | Rangi | 1 | -1/+1 |
| 2021-04-08 | Trim extra newlines from some files | Rangi | 1 | -1/+0 |
| 2021-03-30 | Fix incorrect sfx id | dannye | 1 | -1/+1 |
| 2021-03-25 | Verify data table and name list sizes with assertion macros | Rangi | 8 | -21/+16 |
| 2021-02-21 | Clean up handling of extra effective status effects | dannye | 1 | -11/+13 |
| 2021-02-13 | Identify hUILayoutFlags | Rangi | 8 | -34/+34 |
| 2020-11-29 | Delete unnecessary comment | SatoMew | 1 | -1/+1 |
| 2020-11-29 | Update related tile animation constants | SatoMew | 3 | -4/+4 |
| 2020-11-29 | Label and document hFFD7 more accurately | SatoMew | 14 | -31/+31 |
| 2020-11-28 | Keep wGrassMons and wWaterMons together with a UNION | Rangi | 1 | -8/+9 |
| 2020-11-14 | Fix file modes | dannye | 85 | -0/+0 |
| 2020-11-07 | Use more joypad constants | dannye | 1 | -7/+7 |
| 2020-11-07 | Use STARTER1 and STARTER2 for the title screen | Rangi | 1 | -2/+2 |
| 2020-11-06 | Sync more with pokeyellow | Rangi | 3 | -10/+10 |
| 2020-11-05 | Sync more with pokeyellow | Rangi | 14 | -57/+58 |
| 2020-11-05 | Remove trailing whitespace | Rangi | 3 | -4/+4 |
| 2020-11-05 | Sync more with pokeyellow | Rangi | 3 | -12/+17 |
| 2020-11-05 | All battle back pictures end with "b" | Rangi | 1 | -1/+1 |
| 2020-11-05 | Sync home and macro code with pokeyellow | Rangi | 1 | -2/+2 |
| 2020-11-04 | Port some formatting from pokeyellow | Rangi | 1 | -2/+1 |
| 2020-10-19 | Some formatting changes | Rangi | 5 | -49/+57 |
| 2020-09-22 | Replace ghost Marowak's ambiguous constant | SatoMew | 4 | -4/+4 |
| 2020-08-31 | Define a constant for the ghost Marowak (hard-coded throughout the engine, li... | Rangi | 5 | -5/+6 |
| 2020-08-31 | Use constants to delineate map types, and factor out more data | Rangi | 11 | -132/+47 |
| 2020-08-30 | Document more hidden object data and behavior | Rangi | 1 | -27/+20 |
| 2020-08-28 | Separate splash screen, intro, and credits (like pokegold/pokecrystal) | Rangi | 3 | -13/+13 |
| 2020-08-17 | Identify some map object related constants | Rangi | 2 | -44/+44 |
| 2020-07-21 | Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) | Rangi | 1 | -1/+3 |
| 2020-07-20 | Add comments associating constants with data, and identify some more data | Rangi | 10 | -252/+42 |
| 2020-07-17 | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 10 | -96/+112 |
| 2020-07-17 | Define constants for subanimations' base coords and frame block modes | Rangi | 1 | -3/+3 |
| 2020-07-17 | Identify remaining tilemap IDs | Rangi | 4 | -22/+17 |
| 2020-07-17 | SONY -> RIVAL | Rangi | 5 | -10/+10 |
| 2020-07-17 | Update sprite names | Rangi | 2 | -20/+20 |
| 2020-07-16 | $c9 was "の" in Japanese | Rangi | 1 | -1/+1 |
| 2020-07-16 | Factor out animation tilemaps | Rangi | 1 | -92/+1 |
| 2020-07-16 | Define constants for subanimation transform types | Rangi | 1 | -15/+15 |
| 2020-07-16 | Use a battle_anim macro for move animations' special effects and subanimations | Rangi | 1 | -19/+18 |
| 2020-07-16 | Use a macro for BattleTransition_DoubleCircle data | Rangi | 1 | -80/+29 |
| 2020-07-16 | Un-deduplicate gfx/intro_credits/gengar.png's tiles | Rangi | 1 | -0/+1 |
| 2020-07-16 | Separate move/battle animation data from move data (to do: further identify a... | Rangi | 1 | -4/+4 |
| 2020-07-16 | $ec = "▷" | Rangi | 1 | -4/+4 |
| 2020-07-16 | Reformat map scripts' coordinate and movement data | Rangi | 2 | -40/+40 |
| 2020-07-16 | Revise some map scripts, mostly for getting items | Rangi | 3 | -6/+6 |
| 2020-07-16 | Define constants for default trainer DVs | Rangi | 2 | -4/+4 |
| 2020-07-15 | Disassemble the BLUEMONS.GB debug ROM | Rangi | 10 | -61/+267 |