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2020-05-01Fix comment from Y pos to X posAkatsuki-py1-1/+1
2019-11-23Use percent macro for trainer AI packagesThomas Winwood1-21/+21
2019-07-27Update audio macro namesdannye6-10/+10
2019-07-07Replace some hard-coded values with constantsRangi6-12/+14
2019-04-21A few missed SFX constant IDsdannye1-2/+2
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi11-35/+35
2018-11-18Clean up pre-linkerscript remnants.luckytyphlosion1-1/+3
2018-06-23Updated constants for introPokeglitch1-10/+11
2018-06-22Updated the introPokeglitch2-53/+64
2018-03-24Use rgblink dmg modedannye2-5/+5
2018-03-21add wEvosMoves instead of using eeveeyenatch1-5/+5
2018-03-21Cleaned up name formattingbitman441-1/+1
2018-03-20Replaced instances of Mon### with the Pokemon's namebitman441-1/+1
2018-03-10Use rgbgfx and c tools instead of the submodule.yenatch2-7/+7
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal36-4666/+4666
2017-12-30Uppercase battle status constantsxCrystal13-138/+138
2017-12-02Replace hardcoded address offsetdannye1-1/+1
2017-10-29Catch a missed hide/show IDdannye1-1/+1
2017-06-24Fix typos in commentsdannye15-33/+33
2017-06-09Replace deprecated mnemonics by the correct onesAntonio Niño Díaz13-19/+19
2017-05-08Typo: SFX_POKEFLUE → SFX_POKEFLUTEdannye1-2/+2
2017-03-19Gave names to the functions and labels and adresses used in DivideBCDJoe Farebrother1-72/+74
2017-03-19Gave the labels in _MoveMon more descriptive names and added a few commentsJoe Farebrother1-37/+41
2017-01-16fix incorrect commentYamaArashi1-1/+1
2017-01-07use actual predef labelYamaArashi1-1/+1
2016-12-31use text constants in poison.asmYamaArashi1-2/+2
2016-12-31split code out of main.asmYamaArashi20-1/+2650
2016-10-29use more HRAM constantsYamaArashi3-7/+7
2016-10-29correct mistaken commentsYamaArashi1-2/+2
2016-10-29link battle action constantsYamaArashi1-15/+15
2016-10-16correct comments about teleport effectYamaArashi1-3/+2
2016-09-17split bank 1 into filesYamaArashi11-0/+1471
2016-09-17pull some bank 1 code out of main.asmYamaArashi6-0/+479
2016-07-27Replace unnecessary tabs with spacesdannye2-9/+9
2016-07-27Redo audio header macrodannye6-10/+10
2016-07-18A few missed hardcoded decimal pointsdannye3-5/+5
2016-07-18Clean up text commandsdannye29-67/+79
2016-06-12sync textYamaArashi2-3/+2
2016-06-12sync tileset WRAM labelsYamaArashi3-8/+8
2016-06-12more syncing with pokeyellowYamaArashi2-29/+29
2016-06-12sync engine code with pokeyellowYamaArashi44-345/+380
2016-06-12Remove the last address commentsdannye12-32/+30
2016-06-12Remove some leftover address commentsdannye8-10/+10
2016-06-11remove address commentsYamaArashi126-1847/+1847
2016-06-09Implement handy text macros from yellowpikalaxalt2-2/+2
2016-05-22dbw door tilespikalaxalt1-26/+13
2016-05-13Split default names strings into separate lines to make it less unpleasant to...pikalaxalt1-6/+24
2016-03-22Clean up more Yellow ifdefs.IIMarckus6-38/+0
2016-02-21Remove hardcoded length values in items.asmMarcus Huderle1-2/+2
2016-02-20Remove hardcoded values for CopyData in battle core.Marcus Huderle1-4/+4