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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Files
Lines
2020-05-01
Fix comment from Y pos to X pos
Akatsuki-py
1
-1
/
+1
2019-11-23
Use percent macro for trainer AI packages
Thomas Winwood
1
-21
/
+21
2019-07-27
Update audio macro names
dannye
6
-10
/
+10
2019-07-07
Replace some hard-coded values with constants
Rangi
6
-12
/
+14
2019-04-21
A few missed SFX constant IDs
dannye
1
-2
/
+2
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
11
-35
/
+35
2018-11-18
Clean up pre-linkerscript remnants.
luckytyphlosion
1
-1
/
+3
2018-06-23
Updated constants for intro
Pokeglitch
1
-10
/
+11
2018-06-22
Updated the intro
Pokeglitch
2
-53
/
+64
2018-03-24
Use rgblink dmg mode
dannye
2
-5
/
+5
2018-03-21
add wEvosMoves instead of using eevee
yenatch
1
-5
/
+5
2018-03-21
Cleaned up name formatting
bitman44
1
-1
/
+1
2018-03-20
Replaced instances of Mon### with the Pokemon's name
bitman44
1
-1
/
+1
2018-03-10
Use rgbgfx and c tools instead of the submodule.
yenatch
2
-7
/
+7
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
36
-4666
/
+4666
2017-12-30
Uppercase battle status constants
xCrystal
13
-138
/
+138
2017-12-02
Replace hardcoded address offset
dannye
1
-1
/
+1
2017-10-29
Catch a missed hide/show ID
dannye
1
-1
/
+1
2017-06-24
Fix typos in comments
dannye
15
-33
/
+33
2017-06-09
Replace deprecated mnemonics by the correct ones
Antonio Niño Díaz
13
-19
/
+19
2017-05-08
Typo: SFX_POKEFLUE → SFX_POKEFLUTE
dannye
1
-2
/
+2
2017-03-19
Gave names to the functions and labels and adresses used in DivideBCD
Joe Farebrother
1
-72
/
+74
2017-03-19
Gave the labels in _MoveMon more descriptive names and added a few comments
Joe Farebrother
1
-37
/
+41
2017-01-16
fix incorrect comment
YamaArashi
1
-1
/
+1
2017-01-07
use actual predef label
YamaArashi
1
-1
/
+1
2016-12-31
use text constants in poison.asm
YamaArashi
1
-2
/
+2
2016-12-31
split code out of main.asm
YamaArashi
20
-1
/
+2650
2016-10-29
use more HRAM constants
YamaArashi
3
-7
/
+7
2016-10-29
correct mistaken comments
YamaArashi
1
-2
/
+2
2016-10-29
link battle action constants
YamaArashi
1
-15
/
+15
2016-10-16
correct comments about teleport effect
YamaArashi
1
-3
/
+2
2016-09-17
split bank 1 into files
YamaArashi
11
-0
/
+1471
2016-09-17
pull some bank 1 code out of main.asm
YamaArashi
6
-0
/
+479
2016-07-27
Replace unnecessary tabs with spaces
dannye
2
-9
/
+9
2016-07-27
Redo audio header macro
dannye
6
-10
/
+10
2016-07-18
A few missed hardcoded decimal points
dannye
3
-5
/
+5
2016-07-18
Clean up text commands
dannye
29
-67
/
+79
2016-06-12
sync text
YamaArashi
2
-3
/
+2
2016-06-12
sync tileset WRAM labels
YamaArashi
3
-8
/
+8
2016-06-12
more syncing with pokeyellow
YamaArashi
2
-29
/
+29
2016-06-12
sync engine code with pokeyellow
YamaArashi
44
-345
/
+380
2016-06-12
Remove the last address comments
dannye
12
-32
/
+30
2016-06-12
Remove some leftover address comments
dannye
8
-10
/
+10
2016-06-11
remove address comments
YamaArashi
126
-1847
/
+1847
2016-06-09
Implement handy text macros from yellow
pikalaxalt
2
-2
/
+2
2016-05-22
dbw door tiles
pikalaxalt
1
-26
/
+13
2016-05-13
Split default names strings into separate lines to make it less unpleasant to...
pikalaxalt
1
-6
/
+24
2016-03-22
Clean up more Yellow ifdefs.
IIMarckus
6
-38
/
+0
2016-02-21
Remove hardcoded length values in items.asm
Marcus Huderle
1
-2
/
+2
2016-02-20
Remove hardcoded values for CopyData in battle core.
Marcus Huderle
1
-4
/
+4
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