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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Files
Lines
2015-01-04
add commentary
xCrystal
1
-95
/
+135
2014-12-10
Clean up type names.
yenatch
1
-1
/
+1
2014-10-22
Fix typo introduced in last commit.
IIMarckus
1
-1
/
+1
2014-10-21
Add Yellow’s slot machine graphics.
IIMarckus
2
-0
/
+6
2014-10-17
Kill version.asm.
IIMarckus
8
-21
/
+21
2014-10-16
Minor comment/label improvements in Cinnabar Lab.
IIMarckus
1
-1
/
+1
2014-10-10
Better document the “can encounter Pokémon outside grass” code.
IIMarckus
1
-21
/
+26
2014-10-10
Add a lot of Yellow text changes.
IIMarckus
3
-0
/
+10
2014-10-09
Add Yellow player/rival names.
IIMarckus
1
-0
/
+22
2014-09-23
Accidentally committed .orig files from merge dff0cdeb.
yenatch
3
-9891
/
+0
2014-09-23
Rename hVBlank* constants to h*.
yenatch
10
-33
/
+33
2014-09-17
Use move animation constants instead of static values.
yenatch
3
-25
/
+25
2014-09-14
Commented/labelled misc functions
YamaArashi
27
-273
/
+284
2014-09-13
Commented more sprite and map code
YamaArashi
50
-354
/
+362
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
25
-227
/
+236
2014-09-08
Add comments regarding menus and sprites
YamaArashi
2
-10
/
+13
2014-08-30
Use hram constants for remaining joypad variables.
yenatch
6
-13
/
+13
2014-08-22
Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
5
-61
/
+51
2014-08-08
Labelled many functions/variables
YamaArashi
34
-2163
/
+2333
2014-08-07
Fix static banks passed into GetName.
yenatch
4
-8
/
+11
2014-07-28
Commented function
YamaArashi
1
-4
/
+4
2014-06-25
S_SPRITEBUFFER0 static address
U-Fish-PC\Daniel
1
-1
/
+1
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
43
-792
/
+396
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
46
-317
/
+159
2014-06-16
Use macros to define predefs.
yenatch
6
-102
/
+100
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
20
-75
/
+53
2014-06-16
Remove generated "indirect jump" comments.
yenatch
27
-67
/
+67
2014-06-14
Hall of Fame sram labels and related constants.
yenatch
3
-44
/
+46
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
44
-577
/
+577
2014-06-10
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
3
-4
/
+4
2014-06-10
More music bank references
U-Fish-PC\Daniel
1
-1
/
+1
2014-06-09
Clean up music bank references
U-Fish-PC\Daniel
4
-5
/
+5
2014-06-06
Comment SGB packets.
yenatch
1
-15
/
+15
2014-05-31
Split out joypad code from main.asm.
yenatch
1
-0
/
+51
2014-05-31
Relabel a few missed map scripts and TheEndTextString
U-Fish-PC\Daniel
1
-2
/
+3
2014-05-30
Fix IsDungeonMap comments
U-Fish-PC\Daniel
1
-2
/
+3
2014-05-30
Remove redundant dimensions in image filenames.
yenatch
3
-3
/
+3
2014-05-29
Label and comment BattleTransition
U-Fish-PC\Daniel
3
-266
/
+291
2014-05-29
Use VRAM constants where applicable.
yenatch
30
-173
/
+173
2014-05-27
More wOAMBuffer references.
yenatch
2
-2
/
+2
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
103
-3983
/
+3977
2014-05-25
Split out item fragment code.
yenatch
1
-0
/
+55
2014-05-25
Split out overworld object movement.
yenatch
1
-0
/
+858
2014-05-25
Try to clean up PrepareOAMData.
yenatch
2
-0
/
+203
2014-05-25
Label BCD math predefs.
yenatch
7
-16
/
+17
2014-05-25
Rename GetJoypadState -> Joypad.
yenatch
8
-10
/
+10
2014-05-25
Rename joypad registers.
yenatch
13
-25
/
+25
2014-05-25
Clean up some bank 3 functions and rename flag action functions.
yenatch
8
-37
/
+37
2014-05-24
Rename engine/rng.asm to engine/random.asm.
yenatch
1
-0
/
+0
2014-05-24
Rename random number function and hram labels.
yenatch
10
-80
/
+87
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