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2015-01-04add commentaryxCrystal1-95/+135
2014-12-10Clean up type names.yenatch1-1/+1
2014-10-22Fix typo introduced in last commit.IIMarckus1-1/+1
2014-10-21Add Yellow’s slot machine graphics.IIMarckus2-0/+6
2014-10-17Kill version.asm.IIMarckus8-21/+21
2014-10-16Minor comment/label improvements in Cinnabar Lab.IIMarckus1-1/+1
2014-10-10Better document the “can encounter Pokémon outside grass” code.IIMarckus1-21/+26
2014-10-10Add a lot of Yellow text changes.IIMarckus3-0/+10
2014-10-09Add Yellow player/rival names.IIMarckus1-0/+22
2014-09-23Accidentally committed .orig files from merge dff0cdeb.yenatch3-9891/+0
2014-09-23Rename hVBlank* constants to h*.yenatch10-33/+33
2014-09-17Use move animation constants instead of static values.yenatch3-25/+25
2014-09-14Commented/labelled misc functionsYamaArashi27-273/+284
2014-09-13Commented more sprite and map codeYamaArashi50-354/+362
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi25-227/+236
2014-09-08Add comments regarding menus and spritesYamaArashi2-10/+13
2014-08-30Use hram constants for remaining joypad variables.yenatch6-13/+13
2014-08-22Use PARTY_LENGTH and related constants in menu and hud code.yenatch5-61/+51
2014-08-08Labelled many functions/variablesYamaArashi34-2163/+2333
2014-08-07Fix static banks passed into GetName.yenatch4-8/+11
2014-07-28Commented functionYamaArashi1-4/+4
2014-06-25S_SPRITEBUFFER0 static addressU-Fish-PC\Daniel1-1/+1
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel43-792/+396
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch46-317/+159
2014-06-16Use macros to define predefs.yenatch6-102/+100
2014-06-16Rename predef functions so they aren't excessive in length.yenatch20-75/+53
2014-06-16Remove generated "indirect jump" comments.yenatch27-67/+67
2014-06-14Hall of Fame sram labels and related constants.yenatch3-44/+46
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch44-577/+577
2014-06-10Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel3-4/+4
2014-06-10More music bank referencesU-Fish-PC\Daniel1-1/+1
2014-06-09Clean up music bank referencesU-Fish-PC\Daniel4-5/+5
2014-06-06Comment SGB packets.yenatch1-15/+15
2014-05-31Split out joypad code from main.asm.yenatch1-0/+51
2014-05-31Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel1-2/+3
2014-05-30Fix IsDungeonMap commentsU-Fish-PC\Daniel1-2/+3
2014-05-30Remove redundant dimensions in image filenames.yenatch3-3/+3
2014-05-29Label and comment BattleTransitionU-Fish-PC\Daniel3-266/+291
2014-05-29Use VRAM constants where applicable.yenatch30-173/+173
2014-05-27More wOAMBuffer references.yenatch2-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch103-3983/+3977
2014-05-25Split out item fragment code.yenatch1-0/+55
2014-05-25Split out overworld object movement.yenatch1-0/+858
2014-05-25Try to clean up PrepareOAMData.yenatch2-0/+203
2014-05-25Label BCD math predefs.yenatch7-16/+17
2014-05-25Rename GetJoypadState -> Joypad.yenatch8-10/+10
2014-05-25Rename joypad registers.yenatch13-25/+25
2014-05-25Clean up some bank 3 functions and rename flag action functions.yenatch8-37/+37
2014-05-24Rename engine/rng.asm to engine/random.asm.yenatch1-0/+0
2014-05-24Rename random number function and hram labels.yenatch10-80/+87