| Commit message (Collapse) | Author | ||
|---|---|---|---|
| 2015-08-28 | Fix bank3d so it matches baserom.gbc | luckytyphlosion | |
| 2015-08-28 | Attempt to make pokeyellow buildable, part 8. | luckytyphlosion | |
| 2015-08-09 | Fix bank1c errors and a few missed bank0 errors. | luckytyphlosion | |
| 2015-08-03 | Attempt to make yellow buildable, part 7. | luckytyphlosion | |
| Builds but not to baserom.gbc. | |||
| 2015-08-03 | Attempt to make Yellow buildable, part 6. | luckytyphlosion | |
| 2015-08-02 | Attempt to make Yellow Buildable, part 5 | luckytyphlosion | |
| Rest of unknown pointers in homebank, fix some function names. | |||
| 2015-08-01 | Attempt to make yellow buildable, part 4 | luckytyphlosion | |
| Hardcoded pointers, dr (define rom) macro. | |||
| 2015-08-01 | Build only Yellow | U-Daniel-PC\Daniel | |
| Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm | |||
| 2015-08-01 | Attempt to make Yellow buildable, part 2. | luckytyphlosion | |
| 2015-08-01 | Attempt to make yellow buildable. | luckytyphlosion | |
| Building Errors: Segmentation Error. | |||
| 2015-07-12 | More bank1c documentation. | luckytyphlosion | |
| 2015-07-10 | Some bank1c documentation. | luckytyphlosion | |
| gamefreak.asm, hall_of_fame.asm, palettes.asm. Also new hram/wram.asm labels. | |||
| 2015-07-07 | Bank3d addresses and fixes. | luckytyphlosion | |
| Also documentation of new super rod code and slight more documentation of multiply_divide.asm | |||
| 2015-07-06 | Complete documentation of bank3d | luckytyphlosion | |
| todo: label functions past engine/items/tm_prices.asm check if hlCoords are correct. | |||
| 2015-07-03 | More bank3d documentation. | luckytyphlosion | |
| Move some functions from main.asm and engine/battle/core.asm to bank3d, some additional functions too. | |||
| 2015-06-29 | Bank3d documentation. | luckytyphlosion | |
| 2015-06-12 | Relabel Addresses | luckytyphlosion | |
| 2015-06-12 | Relabel function. | luckytyphlosion | |
| 2015-06-07 | More bank3f code. | luckytyphlosion | |
| 2015-06-05 | Fix EOL to LF to make push requests more doable. | luckytyphlosion | |
| 2015-06-05 | Fix a lot of bugs | U-Daniel-PC\Daniel | |
| 2015-06-04 | EOL Windows->UNIX | U-Daniel-PC\Daniel | |
| 2015-06-04 | ANSI->UTF-8 | U-Daniel-PC\Daniel | |
| 2015-06-01 | Add newlines to EOFs | U-Daniel-PC\Daniel | |
| 2015-05-31 | Fix a hardcoded value by replacing it with a variable. | IIMarckus | |
| 2015-05-17 | Add IsTilePassable Function | luckytyphlosion | |
| 2015-05-17 | Completed home/overworld.asm with other related functions | luckytyphlosion | |
| 2015-05-10 | Update joypad.asm | luckytyphlosion | |
| 2015-05-10 | Merge readjoypad.asm with joypad.asm | luckytyphlosion | |
| 2015-05-10 | Create readjoypad.asm | luckytyphlosion | |
| 2015-05-10 | Update random.asm | luckytyphlosion | |
| 2015-05-10 | Moved to homebank | luckytyphlosion | |
| 2015-04-26 | Update save.asm | luckytyphlosion | |
| 2015-04-26 | Replaced all direct addresses with labels. | luckytyphlosion | |
| 2015-04-26 | Replaced Box Direct Addresses with Labels. | luckytyphlosion | |
| 2015-04-09 | money won and trainer pic constants | xCrystal | |
| 2015-04-09 | user xor operator for clearing status flags | xCrystal | |
| use xor operator for clearing status flags | |||
| 2015-04-09 | Document DisableEffect and CheckEnemyStatusConditions | xCrystal | |
| basically copy/paste comments and labels from CheckPlayerStatusConditions | |||
| 2015-04-08 | Document move effects | xCrystal | |
| Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm | |||
| 2015-04-01 | Further split bank e stuff | xCrystal | |
| 2015-04-01 | Rename battle files and split move effects Part 5 | xCrystal | |
| 15.asm, 16.asm, 1a.asm, 1c.asm | |||
| 2015-04-01 | Rename battle files and split move effects Part 4 | xCrystal | |
| e.asm, e_2. asm, and 14.asm | |||
| 2015-04-01 | Rename battle files and split move effects Part 3 | xCrystal | |
| b.asm, b_2.asm, c.asm, and d.asm | |||
| 2015-04-01 | Rename battle files and split move effects Part 2 | xCrystal | |
| 5.asm, 9.asm, and a.asm | |||
| 2015-04-01 | Rename battle files and split move effects Part 1 | xCrystal | |
| 1.asm, 4.asm, and 4_2.asm | |||
| 2015-03-31 | Document animation types (shake screen/blink pic) | xCrystal | |
| 2015-03-31 | Name more in-battle functions and labels | xCrystal | |
| and better document some animation related functions | |||
| 2015-03-31 | Label some attack animation functions | xCrystal | |
| 2015-03-31 | Label some battle related functions | xCrystal | |
| 2015-03-31 | Further document AI stuff | xCrystal | |
