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2020-11-29Delete unnecessary commentSatoMew1-1/+1
2020-11-29Update related tile animation constantsSatoMew3-4/+4
2020-11-29Label and document hFFD7 more accuratelySatoMew14-31/+31
2020-11-28Keep wGrassMons and wWaterMons together with a UNIONRangi1-8/+9
2020-11-14Fix file modesdannye85-0/+0
2020-11-07Use more joypad constantsdannye1-7/+7
2020-11-07Use STARTER1 and STARTER2 for the title screenRangi1-2/+2
2020-11-06Sync more with pokeyellowRangi3-10/+10
2020-11-05Sync more with pokeyellowRangi14-57/+58
2020-11-05Remove trailing whitespaceRangi3-4/+4
2020-11-05Sync more with pokeyellowRangi3-12/+17
2020-11-05All battle back pictures end with "b"Rangi1-1/+1
2020-11-05Sync home and macro code with pokeyellowRangi1-2/+2
2020-11-04Port some formatting from pokeyellowRangi1-2/+1
2020-10-19Some formatting changesRangi5-49/+57
2020-09-22Replace ghost Marowak's ambiguous constantSatoMew4-4/+4
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi5-5/+6
2020-08-31Use constants to delineate map types, and factor out more dataRangi11-132/+47
2020-08-30Document more hidden object data and behaviorRangi1-27/+20
2020-08-28Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi3-13/+13
2020-08-17Identify some map object related constantsRangi2-44/+44
2020-07-21Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)Rangi1-1/+3
2020-07-20Add comments associating constants with data, and identify some more dataRangi10-252/+42
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi10-96/+112
2020-07-17Define constants for subanimations' base coords and frame block modesRangi1-3/+3
2020-07-17Identify remaining tilemap IDsRangi4-22/+17
2020-07-17SONY -> RIVALRangi5-10/+10
2020-07-17Update sprite namesRangi2-20/+20
2020-07-16$c9 was "の" in JapaneseRangi1-1/+1
2020-07-16Factor out animation tilemapsRangi1-92/+1
2020-07-16Define constants for subanimation transform typesRangi1-15/+15
2020-07-16Use a battle_anim macro for move animations' special effects and subanimationsRangi1-19/+18
2020-07-16Use a macro for BattleTransition_DoubleCircle dataRangi1-80/+29
2020-07-16Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi1-0/+1
2020-07-16Separate move/battle animation data from move data (to do: further identify a...Rangi1-4/+4
2020-07-16$ec = "▷"Rangi1-4/+4
2020-07-16Reformat map scripts' coordinate and movement dataRangi2-40/+40
2020-07-16Revise some map scripts, mostly for getting itemsRangi3-6/+6
2020-07-16Define constants for default trainer DVsRangi2-4/+4
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi10-61/+267
2020-07-14Factor out spinner tiles from RocketHideoutB2F since they're also used by Vir...Rangi1-0/+65
2020-07-14Clean up some data, using macros for multiline list entriesRangi7-36/+17
2020-07-08Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2-14/+3
2020-07-07Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi1-4/+4
2020-07-07Use 'tile' and 'tiles' macrosRangi26-131/+125
2020-07-07Remove c1x*/c2x* comments, use struct offset constantsRangi8-205/+219
2020-07-07Sync coordinate macros with pokecrystalRangi59-532/+532
2020-07-07Use HIGH() and LOW()Rangi14-69/+70
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi55-161/+161
2020-07-06Use ASCII quotes in commentsRangi3-4/+4