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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2021-05-18
Standardize names of wild maps entities
Yoann Fievez
2
-2
/
+2
2021-05-06
Use BANK("Pics #") for Pokémon and trainer pics
Rangi
1
-1
/
+2
2021-04-27
Use {interpolation} to generate sequences of RAM labels
Rangi
10
-27
/
+27
2021-04-18
Use pokecrystal's sine_table macro
Rangi
3
-3
/
+3
2021-04-17
Use rgbds 0.5.0 features:
Rangi
1
-2
/
+2
2021-04-13
Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constant
Rangi
1
-1
/
+1
2021-04-08
Trim extra newlines from some files
Rangi
1
-1
/
+0
2021-04-08
Trim extra newlines from some files
Rangi
1
-1
/
+0
2021-03-30
Fix incorrect sfx id
dannye
1
-1
/
+1
2021-03-25
Verify data table and name list sizes with assertion macros
Rangi
8
-21
/
+16
2021-02-21
Clean up handling of extra effective status effects
dannye
1
-11
/
+13
2021-02-13
Identify hUILayoutFlags
Rangi
8
-34
/
+34
2021-02-13
Identify hUILayoutFlags and hPikachuSpriteVRAMOffset
Rangi
13
-46
/
+46
2021-02-05
Proper translation comments in debug_menu.asm
AriaHiro64
1
-6
/
+6
2020-11-29
Delete unnecessary comment
SatoMew
1
-1
/
+1
2020-11-29
Update related tile animation constants
SatoMew
3
-4
/
+4
2020-11-29
Label and document hFFD7 more accurately
SatoMew
14
-31
/
+31
2020-11-28
Keep wGrassMons and wWaterMons together with a UNION
Rangi
1
-8
/
+9
2020-11-14
Fix file modes
dannye
85
-0
/
+0
2020-11-13
Add constants for player and rival starters
Rangi
6
-13
/
+13
2020-11-07
Fix typo
dannye
1
-1
/
+1
2020-11-07
Use more joypad constants
dannye
1
-7
/
+7
2020-11-07
Use more joypad constants
dannye
1
-7
/
+7
2020-11-07
Add label for unknown debug byte
dannye
1
-1
/
+1
2020-11-07
Finish debug yellow
dannye
1
-0
/
+1646
2020-11-07
More debug yellow
dannye
7
-50
/
+77
2020-11-07
Use STARTER1 and STARTER2 for the title screen
Rangi
1
-2
/
+2
2020-11-06
Start disassembling debug yellow
dannye
2
-0
/
+143
2020-11-06
Identify wSpriteStateData[12] offset uses
Rangi
1
-4
/
+4
2020-11-06
Define OAM_HIGH_PALS for %100 in OAM attributes
Rangi
4
-15
/
+15
2020-11-06
Sync more with pokered
Rangi
2
-9
/
+9
2020-11-06
Sync more with pokeyellow
Rangi
3
-10
/
+10
2020-11-05
Sync more with pokered
Rangi
14
-62
/
+66
2020-11-05
Sync more with pokeyellow
Rangi
14
-57
/
+58
2020-11-05
Remove trailing whitespace
Rangi
7
-12
/
+12
2020-11-05
Remove trailing whitespace
Rangi
3
-4
/
+4
2020-11-05
Sync more with pokered
Rangi
10
-59
/
+25
2020-11-05
Sync more with pokeyellow
Rangi
3
-12
/
+17
2020-11-05
Remove unused RG/RB graphics
Rangi
1
-1
/
+1
2020-11-05
All battle back pictures end with "b"
Rangi
1
-1
/
+1
2020-11-05
Organize home and macro code
Rangi
11
-26
/
+26
2020-11-05
Sync home and macro code with pokeyellow
Rangi
1
-2
/
+2
2020-11-04
Start reorganizing pokeyellow
Rangi
42
-900
/
+742
2020-11-04
Port some formatting from pokeyellow
Rangi
1
-2
/
+1
2020-11-04
Sync with pokered
dannye
211
-10274
/
+8377
2020-10-19
Some formatting changes
Rangi
5
-49
/
+57
2020-09-27
Add constant for ghost Marowak like pokered
SatoMew
4
-4
/
+4
2020-09-22
Replace ghost Marowak's ambiguous constant
SatoMew
4
-4
/
+4
2020-09-17
Label Unknown Entries in HappinessChangeTable
Deokishisu
1
-2
/
+2
2020-08-31
Define a constant for the ghost Marowak (hard-coded throughout the engine, li...
Rangi
5
-5
/
+6
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