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2021-05-18Standardize names of wild maps entitiesYoann Fievez2-2/+2
Standardize the name of entities of maps for wild pokemon
2021-05-06Use BANK("Pics #") for Pokémon and trainer picsRangi1-1/+2
2021-04-27Use {interpolation} to generate sequences of RAM labelsRangi10-27/+27
Fixes #319
2021-04-18Use pokecrystal's sine_table macroRangi3-3/+3
2021-04-17Use rgbds 0.5.0 features:Rangi1-2/+2
- FOR loops - {interpolation} - REDEF EQUS - \# for all macro args
2021-04-13Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi1-1/+1
2021-04-08Trim extra newlines from some filesRangi1-1/+0
2021-04-08Trim extra newlines from some filesRangi1-1/+0
2021-03-30Fix incorrect sfx iddannye1-1/+1
AUDIO_1 is loaded during trade animations, not AUDIO_2
2021-03-25Verify data table and name list sizes with assertion macrosRangi8-21/+16
Fixes #312
2021-02-21Clean up handling of extra effective status effectsdannye1-11/+13
2021-02-13Identify hUILayoutFlagsRangi8-34/+34
2021-02-13Identify hUILayoutFlags and hPikachuSpriteVRAMOffsetRangi13-46/+46
2021-02-05Proper translation comments in debug_menu.asmAriaHiro641-6/+6
2020-11-29Delete unnecessary commentSatoMew1-1/+1
2020-11-29Update related tile animation constantsSatoMew3-4/+4
2020-11-29Label and document hFFD7 more accuratelySatoMew14-31/+31
2020-11-28Keep wGrassMons and wWaterMons together with a UNIONRangi1-8/+9
2020-11-14Fix file modesdannye85-0/+0
2020-11-13Add constants for player and rival startersRangi6-13/+13
2020-11-07Fix typodannye1-1/+1
2020-11-07Use more joypad constantsdannye1-7/+7
2020-11-07Use more joypad constantsdannye1-7/+7
2020-11-07Add label for unknown debug bytedannye1-1/+1
2020-11-07Finish debug yellowdannye1-0/+1646
2020-11-07More debug yellowdannye7-50/+77
only debug menu left
2020-11-07Use STARTER1 and STARTER2 for the title screenRangi1-2/+2
2020-11-06Start disassembling debug yellowdannye2-0/+143
non matching
2020-11-06Identify wSpriteStateData[12] offset usesRangi1-4/+4
2020-11-06Define OAM_HIGH_PALS for %100 in OAM attributesRangi4-15/+15
2020-11-06Sync more with pokeredRangi2-9/+9
2020-11-06Sync more with pokeyellowRangi3-10/+10
2020-11-05Sync more with pokeredRangi14-62/+66
2020-11-05Sync more with pokeyellowRangi14-57/+58
2020-11-05Remove trailing whitespaceRangi7-12/+12
2020-11-05Remove trailing whitespaceRangi3-4/+4
2020-11-05Sync more with pokeredRangi10-59/+25
2020-11-05Sync more with pokeyellowRangi3-12/+17
2020-11-05Remove unused RG/RB graphicsRangi1-1/+1
2020-11-05All battle back pictures end with "b"Rangi1-1/+1
2020-11-05Organize home and macro codeRangi11-26/+26
2020-11-05Sync home and macro code with pokeyellowRangi1-2/+2
2020-11-04Start reorganizing pokeyellowRangi42-900/+742
2020-11-04Port some formatting from pokeyellowRangi1-2/+1
2020-11-04Sync with pokereddannye211-10274/+8377
2020-10-19Some formatting changesRangi5-49/+57
2020-09-27Add constant for ghost Marowak like pokeredSatoMew4-4/+4
2020-09-22Replace ghost Marowak's ambiguous constantSatoMew4-4/+4
2020-09-17Label Unknown Entries in HappinessChangeTableDeokishisu1-2/+2
The two unknown entries in the HappinessChangeTable for Pikachu appear to be when the starter Pikachu faints to an opponent Pokemon 30 levels higher (PIKAHAPPY_CARELESSTRAINER) and when the starter Pikachu is traded away (PIKAHAPPY_TRADE). I have labelled them in the comments like the other fields.
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi5-5/+6
like the starters)