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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2016-05-27
Credits. Can I add my own name? Kappa
pikalaxalt
2
-141
/
+195
2016-05-27
Route 23
pikalaxalt
1
-1
/
+1
2016-05-27
Route 22
pikalaxalt
1
-2
/
+2
2016-05-27
Update Celadon scripts
pikalaxalt
1
-0
/
+1
2016-05-26
Hey, I found a thing!
pikalaxalt
1
-2
/
+1
2016-05-26
Disassemble Route 1
pikalaxalt
1
-1
/
+5
2016-05-26
Final phase 3 of Viridian City script disassembly
pikalaxalt
2
-12
/
+16
2016-05-26
Disassemble Yellow Viridian scripts
pikalaxalt
1
-1
/
+3
2016-05-25
All Pikachu emotion gfx have been labeled
pikalaxalt
2
-159
/
+180
2016-05-25
Move stuff around and disassemble a random function
pikalaxalt
3
-611
/
+611
2016-05-25
Replace pcm arguments with pcm file labels
pikalaxalt
2
-416
/
+417
2016-05-25
Fully disassemble pikachu pic animation scripts
pikalaxalt
1
-61
/
+330
2016-05-25
I'm pretty sure these are graphics pointers
pikalaxalt
1
-119
/
+135
2016-05-25
More playing around with pikapic script disasm
pikalaxalt
2
-36
/
+114
2016-05-25
Make some sense out of the pic animations
pikalaxalt
3
-2986
/
+2974
2016-05-25
Last chunk of asm in bank 3f; remaining drs are data
pikalaxalt
1
-8
/
+50
2016-05-25
Yet another chunk of asm
pikalaxalt
1
-7
/
+220
2016-05-25
Yet another chunk of bank 3f
pikalaxalt
1
-6
/
+507
2016-05-25
Another chunk of bank 3f
pikalaxalt
1
-1
/
+646
2016-05-25
More pikachu engine stuff
pikalaxalt
1
-11
/
+138
2016-05-25
More code and gfx pointers
pikalaxalt
1
-1
/
+35
2016-05-25
Another chunk of F... overworld movement engine?
pikalaxalt
1
-1
/
+51
2016-05-25
Another chunk of bank F
pikalaxalt
1
-7
/
+298
2016-05-25
More code and what looks like scripts in F
pikalaxalt
1
-884
/
+982
2016-05-24
another chunk of bank 3f
pikalaxalt
1
-2
/
+278
2016-05-24
Trivially disassemble a data array in bank 3f
pikalaxalt
1
-1
/
+63
2016-05-24
More disassembled functions
pikalaxalt
1
-7
/
+88
2016-05-24
A couple more funcs in bank 3f
pikalaxalt
1
-1
/
+94
2016-05-24
Func_f0a82
pikalaxalt
2
-2
/
+31
2016-05-24
Actually include the Beach House scripts and headers
pikalaxalt
1
-4
/
+11
2016-05-24
These are actually map indices
pikalaxalt
1
-5
/
+26
2016-05-24
Replace hidden object file include in bank 3c
pikalaxalt
2
-6
/
+4
2016-05-24
Comment on bug in bank 3c trash can sampling function
pikalaxalt
2
-15
/
+40
2016-05-24
Trash can randomization function
pikalaxalt
1
-2
/
+85
2016-05-24
Numerous changes (see below)
pikalaxalt
5
-117
/
+121
2016-05-24
Update hidden object functions and include them in main
pikalaxalt
2
-49
/
+45
2016-05-24
Itemfinder and hidden item coords
pikalaxalt
1
-2
/
+2
2016-05-24
Finish disassembling printer functions
pikalaxalt
1
-1
/
+110
2016-05-24
Printer error funcs
pikalaxalt
1
-8
/
+131
2016-05-23
Yellow-ize evolution code
pikalaxalt
1
-7
/
+3
2016-05-23
Bank7 misc functions
luckytyphlosion
9
-99
/
+142
2016-05-23
Name some wram address refs
pikalaxalt
1
-2
/
+2
2016-05-23
Move diploma tilemaps out of incbins
pikalaxalt
1
-3
/
+33
2016-05-23
Move all the printer functions out of main.asm, including the intermediate dr...
pikalaxalt
1
-0
/
+343
2016-05-22
Resolve hard-coded calls
pikalaxalt
2
-10
/
+10
2016-05-22
Disassemble diploma in bank 3a
pikalaxalt
1
-0
/
+137
2016-05-22
the rest of engine/printer.asm
pikalaxalt
1
-1
/
+228
2016-05-22
Bank15 misc functions
luckytyphlosion
4
-165
/
+79
2016-05-22
engine/printer.asm
pikalaxalt
2
-159
/
+772
2016-05-22
Bank11 and 14 misc functions.
luckytyphlosion
6
-209
/
+210
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