| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 46 | -317/+159 | |
| 2014-06-16 | Use macros to define predefs. | yenatch | 6 | -102/+100 | |
| 2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | 20 | -75/+53 | |
| This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||||
| 2014-06-16 | Remove generated "indirect jump" comments. | yenatch | 27 | -67/+67 | |
| The destination is obvious when using the predef macro. | |||||
| 2014-06-14 | Hall of Fame sram labels and related constants. | yenatch | 3 | -44/+46 | |
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 44 | -577/+577 | |
| 2014-06-10 | Use MAX_LEVEL instead of 100/$64 | U-Fish-PC\Daniel | 3 | -4/+4 | |
| 2014-06-10 | More music bank references | U-Fish-PC\Daniel | 1 | -1/+1 | |
| Now the AUDIO constants in audio.asm can be edited freely | |||||
| 2014-06-09 | Clean up music bank references | U-Fish-PC\Daniel | 4 | -5/+5 | |
| 2014-06-06 | Comment SGB packets. | yenatch | 1 | -15/+15 | |
| 2014-05-31 | Split out joypad code from main.asm. | yenatch | 1 | -0/+51 | |
| 2014-05-31 | Relabel a few missed map scripts and TheEndTextString | U-Fish-PC\Daniel | 1 | -2/+3 | |
| 2014-05-30 | Fix IsDungeonMap comments | U-Fish-PC\Daniel | 1 | -2/+3 | |
| 2014-05-30 | Remove redundant dimensions in image filenames. | yenatch | 3 | -3/+3 | |
| 2014-05-29 | Label and comment BattleTransition | U-Fish-PC\Daniel | 3 | -266/+291 | |
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | 30 | -173/+173 | |
| 2014-05-27 | More wOAMBuffer references. | yenatch | 2 | -2/+2 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 103 | -3983/+3977 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-25 | Split out item fragment code. | yenatch | 1 | -0/+55 | |
| 2014-05-25 | Split out overworld object movement. | yenatch | 1 | -0/+858 | |
| 2014-05-25 | Try to clean up PrepareOAMData. | yenatch | 2 | -0/+203 | |
| 2014-05-25 | Label BCD math predefs. | yenatch | 7 | -16/+17 | |
| 2014-05-25 | Rename GetJoypadState -> Joypad. | yenatch | 8 | -10/+10 | |
| 2014-05-25 | Rename joypad registers. | yenatch | 13 | -25/+25 | |
| 2014-05-25 | Clean up some bank 3 functions and rename flag action functions. | yenatch | 8 | -37/+37 | |
| 2014-05-24 | Rename engine/rng.asm to engine/random.asm. | yenatch | 1 | -0/+0 | |
| 2014-05-24 | Rename random number function and hram labels. | yenatch | 10 | -80/+87 | |
| GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | |||||
| 2014-05-23 | Comment some more bank 0 functions. | yenatch | 15 | -38/+38 | |
| 2014-05-23 | Use a dedicated label for base stats. | yenatch | 1 | -1/+1 | |
| The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience. | |||||
| 2014-05-23 | Comment some bank 0 functions, and add wram labels for Predef. | yenatch | 12 | -18/+18 | |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 106 | -0/+39456 | |
