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2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch46-317/+159
2014-06-16Use macros to define predefs.yenatch6-102/+100
2014-06-16Rename predef functions so they aren't excessive in length.yenatch20-75/+53
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-06-16Remove generated "indirect jump" comments.yenatch27-67/+67
The destination is obvious when using the predef macro.
2014-06-14Hall of Fame sram labels and related constants.yenatch3-44/+46
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch44-577/+577
2014-06-10Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel3-4/+4
2014-06-10More music bank referencesU-Fish-PC\Daniel1-1/+1
Now the AUDIO constants in audio.asm can be edited freely
2014-06-09Clean up music bank referencesU-Fish-PC\Daniel4-5/+5
2014-06-06Comment SGB packets.yenatch1-15/+15
2014-05-31Split out joypad code from main.asm.yenatch1-0/+51
2014-05-31Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel1-2/+3
2014-05-30Fix IsDungeonMap commentsU-Fish-PC\Daniel1-2/+3
2014-05-30Remove redundant dimensions in image filenames.yenatch3-3/+3
2014-05-29Label and comment BattleTransitionU-Fish-PC\Daniel3-266/+291
2014-05-29Use VRAM constants where applicable.yenatch30-173/+173
2014-05-27More wOAMBuffer references.yenatch2-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch103-3983/+3977
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Split out item fragment code.yenatch1-0/+55
2014-05-25Split out overworld object movement.yenatch1-0/+858
2014-05-25Try to clean up PrepareOAMData.yenatch2-0/+203
2014-05-25Label BCD math predefs.yenatch7-16/+17
2014-05-25Rename GetJoypadState -> Joypad.yenatch8-10/+10
2014-05-25Rename joypad registers.yenatch13-25/+25
2014-05-25Clean up some bank 3 functions and rename flag action functions.yenatch8-37/+37
2014-05-24Rename engine/rng.asm to engine/random.asm.yenatch1-0/+0
2014-05-24Rename random number function and hram labels.yenatch10-80/+87
GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
2014-05-23Comment some more bank 0 functions.yenatch15-38/+38
2014-05-23Use a dedicated label for base stats.yenatch1-1/+1
The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
2014-05-23Comment some bank 0 functions, and add wram labels for Predef.yenatch12-18/+18
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel106-0/+39456