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* Update joypad.asmluckytyphlosion2015-05-10
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* Merge readjoypad.asm with joypad.asmluckytyphlosion2015-05-10
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* Create readjoypad.asmluckytyphlosion2015-05-10
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* Update random.asmluckytyphlosion2015-05-10
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* Moved to homebankluckytyphlosion2015-05-10
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* Update save.asmluckytyphlosion2015-04-26
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* Replaced all direct addresses with labels.luckytyphlosion2015-04-26
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* Replaced Box Direct Addresses with Labels.luckytyphlosion2015-04-26
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* money won and trainer pic constantsxCrystal2015-04-09
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* user xor operator for clearing status flagsxCrystal2015-04-09
| | | | use xor operator for clearing status flags
* Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-09
| | | | | basically copy/paste comments and labels from CheckPlayerStatusConditions
* Document move effectsxCrystal2015-04-08
| | | | | | | | | | | | | | | | | | | | | | Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm
* Further split bank e stuffxCrystal2015-04-01
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* Rename battle files and split move effects Part 5xCrystal2015-04-01
| | | | 15.asm, 16.asm, 1a.asm, 1c.asm
* Rename battle files and split move effects Part 4xCrystal2015-04-01
| | | | e.asm, e_2. asm, and 14.asm
* Rename battle files and split move effects Part 3xCrystal2015-04-01
| | | | b.asm, b_2.asm, c.asm, and d.asm
* Rename battle files and split move effects Part 2xCrystal2015-04-01
| | | | 5.asm, 9.asm, and a.asm
* Rename battle files and split move effects Part 1xCrystal2015-04-01
| | | | 1.asm, 4.asm, and 4_2.asm
* Document animation types (shake screen/blink pic)xCrystal2015-03-31
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* Name more in-battle functions and labelsxCrystal2015-03-31
| | | | and better document some animation related functions
* Label some attack animation functionsxCrystal2015-03-31
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* Label some battle related functionsxCrystal2015-03-31
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* Further document AI stuffxCrystal2015-03-31
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* Some wram constantsxCrystal2015-03-31
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* Split commentary lines that are too longxCrystal2015-03-31
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* commented trade amim functionsYamaArashi2015-03-14
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* relabel and add commentYamaArashi2015-03-13
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* commented mon_party_sprites.asmYamaArashi2015-03-13
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* Low health alarm documentationU-Daniel-PC\Daniel2015-03-12
| | | | RenaKunisaki
* Label typoU-Daniel-PC\Daniel2015-02-26
| | | | closes https://github.com/iimarckus/pokered/issues/81
* Remove hard-coded wPokedexOwned/wPokedexSeen array sizeU-Daniel-PC\Daniel2015-02-20
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* Merge remote-tracking branch 'origin/master'yenatch2015-02-13
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| * Rename some labelsYamaArashi2015-02-08
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| * named misc functionsYamaArashi2015-02-08
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| * move-related thingsYamaArashi2015-02-08
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| * fixed hp bar wram label and miscYamaArashi2015-02-07
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| * Named wram symbolsYamaArashi2015-02-07
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| * commented battle stuffYamaArashi2015-02-07
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| * comment drain HP effectYamaArashi2015-02-07
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| * commented menu stuffYamaArashi2015-02-07
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* | rename hJoyHeldLast -> hJoyLastyenatch2015-02-07
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* | Pick off some more static map ids.yenatch2015-02-07
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* documented bide bugYamaArashi2015-02-07
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* Fix typo in nameYamaArashi2015-02-07
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* serial/trade/miscYamaArashi2015-02-07
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* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-04
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* More battle commentary/labels/constans and fix some spacing issuesxCrystal2015-02-04
| | | | | Conflicts: engine/battle/core.asm
* Merge branch 'master' of /tmp/a/pokeredIIMarckus2015-02-04
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| * Use money macro for TrainerPicAndMoneyPointers.Marcus Huderle2015-02-04
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| * Clean up prizes data.Marcus Huderle2015-01-24
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