| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 |
| | | | | | The destination is obvious when using the predef macro. | ||
| * | Hall of Fame sram labels and related constants. | yenatch | 2014-06-14 |
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| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 |
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| * | Use MAX_LEVEL instead of 100/$64 | U-Fish-PC\Daniel | 2014-06-10 |
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| * | More music bank references | U-Fish-PC\Daniel | 2014-06-10 |
| | | | | | Now the AUDIO constants in audio.asm can be edited freely | ||
| * | Clean up music bank references | U-Fish-PC\Daniel | 2014-06-09 |
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| * | Comment SGB packets. | yenatch | 2014-06-06 |
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| * | Merge remote-tracking branch 'danny/master' | yenatch | 2014-06-06 |
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| | * | Relabel a few missed map scripts and TheEndTextString | U-Fish-PC\Daniel | 2014-05-31 |
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| | * | Merge branch 'master' of https://github.com/yenatch/pokered | U-Fish-PC\Daniel | 2014-05-30 |
| | |\ | | | | | | | | | | | | | Conflicts: engine/battle/1c.asm | ||
| | * | | Fix IsDungeonMap comments | U-Fish-PC\Daniel | 2014-05-30 |
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| | * | | Label and comment BattleTransition | U-Fish-PC\Daniel | 2014-05-29 |
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| * | | | Split out joypad code from main.asm. | yenatch | 2014-05-31 |
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| * | | Remove redundant dimensions in image filenames. | yenatch | 2014-05-30 |
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| * | | Use VRAM constants where applicable. | yenatch | 2014-05-29 |
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| * | More wOAMBuffer references. | yenatch | 2014-05-27 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | Split out item fragment code. | yenatch | 2014-05-25 |
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| * | Split out overworld object movement. | yenatch | 2014-05-25 |
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| * | Try to clean up PrepareOAMData. | yenatch | 2014-05-25 |
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| * | Label BCD math predefs. | yenatch | 2014-05-25 |
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| * | Rename GetJoypadState -> Joypad. | yenatch | 2014-05-25 |
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| * | Rename joypad registers. | yenatch | 2014-05-25 |
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| * | Clean up some bank 3 functions and rename flag action functions. | yenatch | 2014-05-25 |
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| * | Rename engine/rng.asm to engine/random.asm. | yenatch | 2014-05-24 |
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| * | Rename random number function and hram labels. | yenatch | 2014-05-24 |
| | | | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | ||
| * | Comment some more bank 0 functions. | yenatch | 2014-05-23 |
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| * | Use a dedicated label for base stats. | yenatch | 2014-05-23 |
| | | | | | The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience. | ||
| * | Comment some bank 0 functions, and add wram labels for Predef. | yenatch | 2014-05-23 |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 |
