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* Remove generated "indirect jump" comments.yenatch2014-06-16
| | | | The destination is obvious when using the predef macro.
* Hall of Fame sram labels and related constants.yenatch2014-06-14
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
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* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-10
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* More music bank referencesU-Fish-PC\Daniel2014-06-10
| | | | Now the AUDIO constants in audio.asm can be edited freely
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-09
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* Comment SGB packets.yenatch2014-06-06
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* Merge remote-tracking branch 'danny/master'yenatch2014-06-06
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| * Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel2014-05-31
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| * Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-30
| |\ | | | | | | | | | | | | Conflicts: engine/battle/1c.asm
| * | Fix IsDungeonMap commentsU-Fish-PC\Daniel2014-05-30
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| * | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-29
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* | | Split out joypad code from main.asm.yenatch2014-05-31
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* | Remove redundant dimensions in image filenames.yenatch2014-05-30
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* | Use VRAM constants where applicable.yenatch2014-05-29
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* More wOAMBuffer references.yenatch2014-05-27
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Split out item fragment code.yenatch2014-05-25
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* Split out overworld object movement.yenatch2014-05-25
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* Try to clean up PrepareOAMData.yenatch2014-05-25
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* Label BCD math predefs.yenatch2014-05-25
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* Rename GetJoypadState -> Joypad.yenatch2014-05-25
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* Rename joypad registers.yenatch2014-05-25
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* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-25
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* Rename engine/rng.asm to engine/random.asm.yenatch2014-05-24
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* Rename random number function and hram labels.yenatch2014-05-24
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Comment some more bank 0 functions.yenatch2014-05-23
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* Use a dedicated label for base stats.yenatch2014-05-23
| | | | The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-23
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22