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* Split out overworld object movement.yenatch2014-05-25
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* Try to clean up PrepareOAMData.yenatch2014-05-25
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* Label BCD math predefs.yenatch2014-05-25
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* Rename GetJoypadState -> Joypad.yenatch2014-05-25
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* Rename joypad registers.yenatch2014-05-25
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* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-25
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* Rename engine/rng.asm to engine/random.asm.yenatch2014-05-24
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* Rename random number function and hram labels.yenatch2014-05-24
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Comment some more bank 0 functions.yenatch2014-05-23
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* Use a dedicated label for base stats.yenatch2014-05-23
| | | | The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-23
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22