| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Clean up white space, fix label typo | U-Daniel-PC\Daniel | 2015-01-22 |
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| * | fix duplicate labels | xCrystal | 2015-01-21 |
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| * | some constants in stat up/down effects | xCrystal | 2015-01-20 |
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| * | rename some labels | xCrystal | 2015-01-20 |
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| * | add commentary to move effects | xCrystal | 2015-01-20 |
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| * | add commentary | xCrystal | 2015-01-04 |
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| * | Clean up type names. | yenatch | 2014-12-10 |
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| * | Fix typo introduced in last commit. | IIMarckus | 2014-10-22 |
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| * | Add Yellow’s slot machine graphics. | IIMarckus | 2014-10-21 |
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| * | Kill version.asm. | IIMarckus | 2014-10-17 |
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| * | Minor comment/label improvements in Cinnabar Lab. | IIMarckus | 2014-10-16 |
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| * | Better document the “can encounter Pokémon outside grass” code. | IIMarckus | 2014-10-10 |
| | | | | | Pointed out by Lin. | ||
| * | Add a lot of Yellow text changes. | IIMarckus | 2014-10-10 |
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| * | Add Yellow player/rival names. | IIMarckus | 2014-10-09 |
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| * | Accidentally committed .orig files from merge dff0cdeb. | yenatch | 2014-09-23 |
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| * | Rename hVBlank* constants to h*. | yenatch | 2014-09-23 |
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| * | Merge remote-tracking branch 'YamaArashi/master' | yenatch | 2014-09-20 |
| |\ | | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | ||
| | * | Commented/labelled misc functions | YamaArashi | 2014-09-14 |
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| | * | Commented more sprite and map code | YamaArashi | 2014-09-13 |
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| | * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 |
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| | * | Add comments regarding menus and sprites | YamaArashi | 2014-09-08 |
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| | * | Labelled many functions/variables | YamaArashi | 2014-08-08 |
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| | * | Commented function | YamaArashi | 2014-07-28 |
| | | | | | | | | | | | - Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics. | ||
| * | | Use move animation constants instead of static values. | yenatch | 2014-09-17 |
| | | | | | | | | | This allows new moves and animations to be added without overlap. | ||
| * | | Use hram constants for remaining joypad variables. | yenatch | 2014-08-30 |
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| * | | Use PARTY_LENGTH and related constants in menu and hud code. | yenatch | 2014-08-22 |
| | | | | | | | | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving. | ||
| * | | Fix static banks passed into GetName. | yenatch | 2014-08-07 |
| |/ | | | | | | This appears to be the only other use of wPredefBank. Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar. | ||
| * | S_SPRITEBUFFER0 static address | U-Fish-PC\Daniel | 2014-06-25 |
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| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 |
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| * | Use macros to define predefs. | yenatch | 2014-06-16 |
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| * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 |
| | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | ||
| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 |
| | | | | | The destination is obvious when using the predef macro. | ||
| * | Hall of Fame sram labels and related constants. | yenatch | 2014-06-14 |
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| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 |
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| * | Use MAX_LEVEL instead of 100/$64 | U-Fish-PC\Daniel | 2014-06-10 |
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| * | More music bank references | U-Fish-PC\Daniel | 2014-06-10 |
| | | | | | Now the AUDIO constants in audio.asm can be edited freely | ||
| * | Clean up music bank references | U-Fish-PC\Daniel | 2014-06-09 |
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| * | Comment SGB packets. | yenatch | 2014-06-06 |
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| * | Merge remote-tracking branch 'danny/master' | yenatch | 2014-06-06 |
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| | * | Relabel a few missed map scripts and TheEndTextString | U-Fish-PC\Daniel | 2014-05-31 |
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| | * | Merge branch 'master' of https://github.com/yenatch/pokered | U-Fish-PC\Daniel | 2014-05-30 |
| | |\ | | | | | | | | | | | | | Conflicts: engine/battle/1c.asm | ||
| | * | | Fix IsDungeonMap comments | U-Fish-PC\Daniel | 2014-05-30 |
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| | * | | Label and comment BattleTransition | U-Fish-PC\Daniel | 2014-05-29 |
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| * | | | Split out joypad code from main.asm. | yenatch | 2014-05-31 |
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| * | | Remove redundant dimensions in image filenames. | yenatch | 2014-05-30 |
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| * | | Use VRAM constants where applicable. | yenatch | 2014-05-29 |
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| * | More wOAMBuffer references. | yenatch | 2014-05-27 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | Split out item fragment code. | yenatch | 2014-05-25 |
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