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* VC ExchangeBytes Aliases (#363)vulcandth2022-06-221-3/+3
| | | Co-authored-by: aaaaaa123456789 <aaaaaa123456789@acidch.at>
* `cp MR_FUJIS_HOUSE` -> `cp POKEMON_TOWER_7F + 1`Rangi2022-06-171-1/+1
| | | | Fixes #362
* Rename `SLP` to `SLP_MASK` (#361)vulcandth2022-06-174-14/+14
| | | Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* RGBDS syntax updates (#358)vulcandth2022-06-0612-18/+18
| | | New MACRO and DEF syntax
* Improved Virtual Console patch identifiers (#357)vulcandth2022-06-067-51/+53
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* Add hSerialConnectionStatus vc_assert (#354)vulcandth2022-04-171-0/+8
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* Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)vulcandth2022-03-267-20/+88
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* Gen 1's Minimize graphic was not a complete 8x8 tileRangi2022-03-041-2/+10
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* Use ~X instead of $ff ^ XRangi2021-11-233-4/+4
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* Add some constants for options (#344)Yoann Fievez2021-11-055-11/+10
| | | Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Refactorize check button pressed (#340)Yoann Fievez2021-11-0515-48/+48
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* Comment on the CooltrainerFAI bugRangi2021-11-031-0/+3
| | | | Fixes #308
* Identify some percentage constant valuesRangi2021-11-023-22/+22
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* Fix typos (#334)Amber Brault2021-09-261-1/+1
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* wcf4b -> wStringBufferRangi2021-08-2813-35/+35
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* Correct comments on SwitchAndTeleportEffectSnorlaxMonster2021-06-141-2/+2
| | | | | | | The comments in the SwitchAndTeleportEffect section incorrectly stated that the random number was generated in the half-open interval [0, playerLevel + enemyLevel), instead of the closed interval [0, playerLevel + enemyLevel].
* More WRAM label cleanup (still needs UNIONs and renaming)Rangi2021-05-314-11/+11
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* Reformat MoveBoulderDustFunctionPointerTableRangi2021-05-311-15/+9
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* Improve some RAM formattingRangi2021-05-312-2/+2
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* Use macros for bit arraysRangi2021-05-231-1/+2
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* Use BANK("Pics #") for Pokémon and trainer picsRangi2021-05-061-1/+2
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* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-2710-27/+27
| | | | Fixes #319
* Use rgbds 0.5.0 features:Rangi2021-04-171-2/+2
| | | | | | | - FOR loops - {interpolation} - REDEF EQUS - \# for all macro args
* Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi2021-04-131-1/+1
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* Trim extra newlines from some filesRangi2021-04-081-1/+0
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* Fix incorrect sfx iddannye2021-03-301-1/+1
| | | | AUDIO_1 is loaded during trade animations, not AUDIO_2
* Verify data table and name list sizes with assertion macrosRangi2021-03-258-21/+16
| | | | Fixes #312
* Clean up handling of extra effective status effectsdannye2021-02-211-11/+13
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* Identify hUILayoutFlagsRangi2021-02-138-34/+34
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* Delete unnecessary commentSatoMew2020-11-291-1/+1
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* Update related tile animation constantsSatoMew2020-11-293-4/+4
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* Label and document hFFD7 more accuratelySatoMew2020-11-2914-31/+31
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* Keep wGrassMons and wWaterMons together with a UNIONRangi2020-11-281-8/+9
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* Fix file modesdannye2020-11-1485-0/+0
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* Use more joypad constantsdannye2020-11-071-7/+7
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* Use STARTER1 and STARTER2 for the title screenRangi2020-11-071-2/+2
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* Sync more with pokeyellowRangi2020-11-063-10/+10
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* Sync more with pokeyellowRangi2020-11-0514-57/+58
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* Remove trailing whitespaceRangi2020-11-053-4/+4
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* Sync more with pokeyellowRangi2020-11-053-12/+17
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* All battle back pictures end with "b"Rangi2020-11-051-1/+1
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* Sync home and macro code with pokeyellowRangi2020-11-051-2/+2
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* Port some formatting from pokeyellowRangi2020-11-041-2/+1
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* Some formatting changesRangi2020-10-195-49/+57
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* Replace ghost Marowak's ambiguous constantSatoMew2020-09-224-4/+4
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* Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi2020-08-315-5/+6
| | | | like the starters)
* Use constants to delineate map types, and factor out more dataRangi2020-08-3111-132/+47
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* Document more hidden object data and behaviorRangi2020-08-301-27/+20
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* Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-283-13/+13
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* Identify some map object related constantsRangi2020-08-172-44/+44
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