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* More wOAMBuffer references.yenatch2014-05-272-2/+2
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26103-3983/+3977
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Split out item fragment code.yenatch2014-05-251-0/+55
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* Split out overworld object movement.yenatch2014-05-251-0/+858
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* Try to clean up PrepareOAMData.yenatch2014-05-252-0/+203
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* Label BCD math predefs.yenatch2014-05-257-16/+17
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* Rename GetJoypadState -> Joypad.yenatch2014-05-258-10/+10
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* Rename joypad registers.yenatch2014-05-2513-25/+25
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* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-258-37/+37
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* Rename engine/rng.asm to engine/random.asm.yenatch2014-05-241-0/+0
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* Rename random number function and hram labels.yenatch2014-05-2410-80/+87
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Comment some more bank 0 functions.yenatch2014-05-2315-38/+38
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* Use a dedicated label for base stats.yenatch2014-05-231-1/+1
| | | | The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-2312-18/+18
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22106-0/+39456