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* Use macros for bit arraysRangi2021-05-231-1/+2
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* Use BANK("Pics #") for Pokémon and trainer picsRangi2021-05-061-1/+2
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* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-2710-27/+27
| | | | Fixes #319
* Use rgbds 0.5.0 features:Rangi2021-04-171-2/+2
| | | | | | | - FOR loops - {interpolation} - REDEF EQUS - \# for all macro args
* Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi2021-04-131-1/+1
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* Trim extra newlines from some filesRangi2021-04-081-1/+0
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* Fix incorrect sfx iddannye2021-03-301-1/+1
| | | | AUDIO_1 is loaded during trade animations, not AUDIO_2
* Verify data table and name list sizes with assertion macrosRangi2021-03-258-21/+16
| | | | Fixes #312
* Clean up handling of extra effective status effectsdannye2021-02-211-11/+13
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* Identify hUILayoutFlagsRangi2021-02-138-34/+34
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* Delete unnecessary commentSatoMew2020-11-291-1/+1
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* Update related tile animation constantsSatoMew2020-11-293-4/+4
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* Label and document hFFD7 more accuratelySatoMew2020-11-2914-31/+31
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* Keep wGrassMons and wWaterMons together with a UNIONRangi2020-11-281-8/+9
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* Fix file modesdannye2020-11-1485-0/+0
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* Use more joypad constantsdannye2020-11-071-7/+7
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* Use STARTER1 and STARTER2 for the title screenRangi2020-11-071-2/+2
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* Sync more with pokeyellowRangi2020-11-063-10/+10
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* Sync more with pokeyellowRangi2020-11-0514-57/+58
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* Remove trailing whitespaceRangi2020-11-053-4/+4
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* Sync more with pokeyellowRangi2020-11-053-12/+17
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* All battle back pictures end with "b"Rangi2020-11-051-1/+1
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* Sync home and macro code with pokeyellowRangi2020-11-051-2/+2
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* Port some formatting from pokeyellowRangi2020-11-041-2/+1
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* Some formatting changesRangi2020-10-195-49/+57
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* Replace ghost Marowak's ambiguous constantSatoMew2020-09-224-4/+4
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* Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi2020-08-315-5/+6
| | | | like the starters)
* Use constants to delineate map types, and factor out more dataRangi2020-08-3111-132/+47
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* Document more hidden object data and behaviorRangi2020-08-301-27/+20
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* Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-283-13/+13
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* Identify some map object related constantsRangi2020-08-172-44/+44
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* Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)Rangi2020-07-211-1/+3
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* Add comments associating constants with data, and identify some more dataRangi2020-07-2010-252/+42
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* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-1710-96/+112
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* Define constants for subanimations' base coords and frame block modesRangi2020-07-171-3/+3
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* Identify remaining tilemap IDsRangi2020-07-174-22/+17
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* SONY -> RIVALRangi2020-07-175-10/+10
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* Update sprite namesRangi2020-07-172-20/+20
| | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
* $c9 was "の" in JapaneseRangi2020-07-161-1/+1
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* Factor out animation tilemapsRangi2020-07-161-92/+1
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* Define constants for subanimation transform typesRangi2020-07-161-15/+15
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* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-161-19/+18
| | | | Move animations' sound IDs are off by one from move IDs.
* Use a macro for BattleTransition_DoubleCircle dataRangi2020-07-161-80/+29
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* Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi2020-07-161-0/+1
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* Separate move/battle animation data from move data (to do: further identify ↵Rangi2020-07-161-4/+4
| | | | animation data labels+constants)
* $ec = "▷"Rangi2020-07-161-4/+4
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* Reformat map scripts' coordinate and movement dataRangi2020-07-162-40/+40
| | | | 'dbmapcoord' has X, Y order like other coordinate-related data macros
* Revise some map scripts, mostly for getting itemsRangi2020-07-163-6/+6
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* Define constants for default trainer DVsRangi2020-07-162-4/+4
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* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-1510-61/+267
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