| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes #319
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- FOR loops
- {interpolation}
- REDEF EQUS
- \# for all macro args
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AUDIO_1 is loaded during trade animations, not AUDIO_2
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Fixes #312
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like the starters)
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These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
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Move animations' sound IDs are off by one from move IDs.
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animation data labels+constants)
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'dbmapcoord' has X, Y order like other coordinate-related data macros
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