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* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-27
| | | | Fixes #319
* Use rgbds 0.5.0 features:Rangi2021-04-17
| | | | | | | - FOR loops - {interpolation} - REDEF EQUS - \# for all macro args
* Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi2021-04-13
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* Trim extra newlines from some filesRangi2021-04-08
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* Fix incorrect sfx iddannye2021-03-30
| | | | AUDIO_1 is loaded during trade animations, not AUDIO_2
* Verify data table and name list sizes with assertion macrosRangi2021-03-25
| | | | Fixes #312
* Clean up handling of extra effective status effectsdannye2021-02-21
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* Identify hUILayoutFlagsRangi2021-02-13
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* Delete unnecessary commentSatoMew2020-11-29
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* Update related tile animation constantsSatoMew2020-11-29
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* Label and document hFFD7 more accuratelySatoMew2020-11-29
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* Keep wGrassMons and wWaterMons together with a UNIONRangi2020-11-28
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* Fix file modesdannye2020-11-14
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* Use more joypad constantsdannye2020-11-07
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* Use STARTER1 and STARTER2 for the title screenRangi2020-11-07
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* Sync more with pokeyellowRangi2020-11-06
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* Sync more with pokeyellowRangi2020-11-05
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* Remove trailing whitespaceRangi2020-11-05
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* Sync more with pokeyellowRangi2020-11-05
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* All battle back pictures end with "b"Rangi2020-11-05
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* Sync home and macro code with pokeyellowRangi2020-11-05
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* Port some formatting from pokeyellowRangi2020-11-04
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* Some formatting changesRangi2020-10-19
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* Replace ghost Marowak's ambiguous constantSatoMew2020-09-22
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* Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi2020-08-31
| | | | like the starters)
* Use constants to delineate map types, and factor out more dataRangi2020-08-31
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* Document more hidden object data and behaviorRangi2020-08-30
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* Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-28
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* Identify some map object related constantsRangi2020-08-17
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* Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)Rangi2020-07-21
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* Add comments associating constants with data, and identify some more dataRangi2020-07-20
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* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
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* Define constants for subanimations' base coords and frame block modesRangi2020-07-17
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* Identify remaining tilemap IDsRangi2020-07-17
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* SONY -> RIVALRangi2020-07-17
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* Update sprite namesRangi2020-07-17
| | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
* $c9 was "の" in JapaneseRangi2020-07-16
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* Factor out animation tilemapsRangi2020-07-16
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* Define constants for subanimation transform typesRangi2020-07-16
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* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-16
| | | | Move animations' sound IDs are off by one from move IDs.
* Use a macro for BattleTransition_DoubleCircle dataRangi2020-07-16
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* Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi2020-07-16
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* Separate move/battle animation data from move data (to do: further identify ↵Rangi2020-07-16
| | | | animation data labels+constants)
* $ec = "▷"Rangi2020-07-16
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* Reformat map scripts' coordinate and movement dataRangi2020-07-16
| | | | 'dbmapcoord' has X, Y order like other coordinate-related data macros
* Revise some map scripts, mostly for getting itemsRangi2020-07-16
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* Define constants for default trainer DVsRangi2020-07-16
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* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
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* Factor out spinner tiles from RocketHideoutB2F since they're also used by ↵Rangi2020-07-14
| | | | ViridianGym, and to make their data and code more accessible
* Clean up some data, using macros for multiline list entriesRangi2020-07-14
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