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| * Use more joypad constantsdannye2020-11-07
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| * Use STARTER1 and STARTER2 for the title screenRangi2020-11-07
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| * Sync more with pokeyellowRangi2020-11-06
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| * Sync more with pokeyellowRangi2020-11-05
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| * Remove trailing whitespaceRangi2020-11-05
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| * Sync more with pokeyellowRangi2020-11-05
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| * All battle back pictures end with "b"Rangi2020-11-05
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| * Sync home and macro code with pokeyellowRangi2020-11-05
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| * Port some formatting from pokeyellowRangi2020-11-04
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| * Some formatting changesRangi2020-10-19
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| * Replace ghost Marowak's ambiguous constantSatoMew2020-09-22
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| * Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi2020-08-31
| | | | | | | | like the starters)
| * Use constants to delineate map types, and factor out more dataRangi2020-08-31
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| * Document more hidden object data and behaviorRangi2020-08-30
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| * Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-28
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| * Identify some map object related constantsRangi2020-08-17
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| * Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)Rangi2020-07-21
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| * Add comments associating constants with data, and identify some more dataRangi2020-07-20
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| * Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
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| * Define constants for subanimations' base coords and frame block modesRangi2020-07-17
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| * Identify remaining tilemap IDsRangi2020-07-17
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| * SONY -> RIVALRangi2020-07-17
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| * Update sprite namesRangi2020-07-17
| | | | | | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
| * $c9 was "の" in JapaneseRangi2020-07-16
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| * Factor out animation tilemapsRangi2020-07-16
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| * Define constants for subanimation transform typesRangi2020-07-16
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| * Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-16
| | | | | | | | Move animations' sound IDs are off by one from move IDs.
| * Use a macro for BattleTransition_DoubleCircle dataRangi2020-07-16
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| * Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi2020-07-16
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| * Separate move/battle animation data from move data (to do: further identify ↵Rangi2020-07-16
| | | | | | | | animation data labels+constants)
| * $ec = "▷"Rangi2020-07-16
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| * Reformat map scripts' coordinate and movement dataRangi2020-07-16
| | | | | | | | 'dbmapcoord' has X, Y order like other coordinate-related data macros
| * Revise some map scripts, mostly for getting itemsRangi2020-07-16
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| * Define constants for default trainer DVsRangi2020-07-16
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| * Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
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| * Factor out spinner tiles from RocketHideoutB2F since they're also used by ↵Rangi2020-07-14
| | | | | | | | ViridianGym, and to make their data and code more accessible
| * Clean up some data, using macros for multiline list entriesRangi2020-07-14
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| * Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-08
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| * Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi2020-07-07
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| * Use 'tile' and 'tiles' macrosRangi2020-07-07
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| * Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-07
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| * Sync coordinate macros with pokecrystalRangi2020-07-07
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| * Use HIGH() and LOW()Rangi2020-07-07
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| * callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
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| * Use ASCII quotes in commentsRangi2020-07-06
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| * Use DEX_* constants for StarterDexRangi2020-07-06
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| * Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
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| * text_linkpromptbutton -> text_waitbuttonRangi2020-07-06
| | | | | | | | Fixes #260
| * Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵Rangi2020-07-06
| | | | | | | | MACRO/ENDM, etc)
| * TM/HM constants named after movesRangi2020-07-05
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